Azgrom Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his black hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the west, but his parents moved at a very young age to the east. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Fighting. Flaws: Fearful. Bonds: Family, Immigrant. Occupation: Ruler
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 10)
Armor Class 11
Hit Points 74 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Terran, Elven
Attacks Melee +9 / 3d6+5, Ranged +5 / 3d6+1, Grapple +5
Possessions: 2300 gp. Onyx (80 gp). Emerald (1100 gp). Amber (90 gp).
Bûbol Winthrop, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears violet leather gloves, a violet jacket, and tight pants. He keeps his silver hair in a flapper bob. His violet eyes have a joyful gleam in them most of the time.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic, Impulsive, Disease. Bonds: Adventurer. Occupation: Carter
Voice: pre-pubescent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Efferil Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a green tunic with brown highlights, and long tan pants that bunch up around his shoes. His golden hair is unkempt and raggedy. His ears are large.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. Efferil is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born at the edge of vast island. He has had some formal poetry training, and achieved minor success. He has never given up on his poetry dream.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Poor, Family, Nature. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 8)
Armor Class 15
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 12 (+1) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Elven, Undercommon, Infernal, Halfling
Attacks Melee +6 / 2d10+3, Ranged +8 / 2d10+5, Grapple +5
Possessions: 80 pp.
Great Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape, and is pretty ugly. He wears a top hat to hide his balding. His ears are large.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Great was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Adventurer, Rich, Immigrant, Military. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 103 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Orc, Gnome
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 700 pp. Brass mug with jade inlays (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Large well-done wool tapestry (200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).
River Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a fancy red suit. He wears a deerstalker hat to hide his balding. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: River was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Shepherd. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Athletic. Flaws: Cynical, Antagonistic. Bonds: Attractive, Job, In love. Occupation: Shepherd
Voice: Squeaky
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 800 gp. Iolite (20 gp). Chrysoberyl (70 gp). Emerald (1100 gp). Banded agate (14 gp). 1 Average lock. 1 Crowbar. 1 Magnifying glass.
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Their contribution stands as a beacon of hope for all adventurers!
