Ahrim Music, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is lengthy. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the north, but his parents moved at a very young age to the west. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Philantrophist, Gifted. Bonds: Attractive, Immigrant, Adventurer. Occupation: Layabout
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 600 sp.
Oren Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He has a large black mantle and cape that has been intricately interwoven into his green robe. He is an epitome of beauty. His golden hair is cut jaggedly and amateurishly. His half smiles and green eyes are beguiling and draw you in.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised in a mountains tribe. He worked as a nervous Cartwright and found it very stressful. He now owns his own business.
Motivation: Sabotage a competitor; and to be a servant again
Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Nature, Job. Occupation: Cartwright
Voice: Aggressive tone
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Halfling, Draconic, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.
Dabbledob Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is physically well-built. His red hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Dabbledob is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Dabbledob does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the north, but his parents moved at a very young age to the east. His mother was a soldier and died while he was still young. Dabbledob was left his mother's suit of armor and trained in its use and care. He left for the north, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Extrovert. Flaws: Addict, Depressed. Bonds: Poor, Military, Immigrant. Occupation: Dilettante
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 250 gp.
Ozyman Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is physically well-built. He has a small bristly mustache and wavy silver hair. His face is scarred and worn.
Personality: Ozyman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. Ozyman enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Ozyman hails from a village terrorized by goblins. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has never given up on his painting dream.
Motivation: Many goblins want him driven away.
Ideals: Artistic, Gifted. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 24 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Elven, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 gp.
Dimble Welber, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. He has styled his golden hair well, parting it to the left. His amber eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Dimble embodies much of what other species detest in the Gnomes. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Impulsive, Mundane. Bonds: Family. Occupation: Spy
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 9)
Armor Class 11
Hit Points 70 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 2000 gp. Lapis lazuli (14 gp). Rose (20 gp). Moss agate (14 gp).
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