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NPC Generator

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Advanced [show]


Charles Enfield, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown tunic with grey highlights, and long pastel pants that bunch up around his shoes. His chestnut hair is thinning but still full. His green eyes peer out from beneath his deerstalker brown hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west to a Weaver, Charles learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Weaver soon after.

Motivation: He wants to meet his childhood hero; and to prove his worth to the world

Flaws: Antagonistic, Impulsive, PTSD. Bonds: Attractive, Job, Adventurer. Occupation: Weaver

Voice: Irish accent

Attributes [hide]

Charles Enfield, Male Human Paladin 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Windy Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a faded coat and loose pants complete with deerstalker hat. His fur is cinnamon and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast island. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Windy Treat, Male Tabaxi Ranger 7
Medium (6'3") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1300 gp). A delicate brass dragon egg (80 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). A delicate brass dragon egg (80 gp).


Social Check DCs


Diggory Winchester, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a fancy green suit. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. In his 13th year, his parents were killed by a dire rats raid, leaving Diggory alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away.

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Apothecary

Voice: Spits and sputters

Attributes [hide]

Diggory Winchester, Male Human Adept 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 14 (+2)12 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. Rock crystal (70 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Alexandrite (1100 gp).


Social Check DCs


Thomas Westcott, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'1" and wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time. His right hand appears badly burned and disfigured. His white hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult.

Ideals: Gifted, Fighting. Bonds: Job. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Thomas Westcott, Male Human Wizard 11
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 24 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)11 (+0) 9 (-1)17 (+3)
Skills Deception +7
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1244

Possessions: 3100 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item.


Social Check DCs


Aura Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears his orange fur down. His blue eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born a particularly ugly child, much to the horror of his parents. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Regain custody of his daughter; and meet up once more with his childhood friend

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Aura Timber, Male Tabaxi Expert 1
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 17 (+3)15 (+2)
Skills Intimidation +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp. Red spinel (150 gp).


Social Check DCs

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