Thoradin Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He likes to wear ponchos typically of a light white in addition to tight pants. He has a hunchback. His moppish chestnut hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a font of random trivia from the lore and stories he has discovered
History: His mother raised him in a mountain cabin. Thoradin was born on a far eastern desert where he grew up under the tutelage of his father, an expert Detective. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and to get a good night's sleep
Ideals: Logical. Flaws: Ugly, Insomniac, Impulsive. Bonds: Nature, Immigrant. Occupation: Detective
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 8000 cp.
Akmen Twist, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His black hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Job, Immigrant. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 156 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Giant, Halfling, Ignan, Infernal
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 4000 gp. Blue quartz (9 gp). Coral (110 gp). Violet garnet (500 gp). Citrine (20 gp). Black pearl (500 gp). Tourmaline (110 gp). Sard (20 gp). Deep blue spinel (500 gp). Hematite (9 gp). Tiger eye turquoise (9 gp). Eye agate (9 gp). Banded agate (9 gp). Chrysoprase (20 gp). Hematite (9 gp). Tiger eye turquoise (9 gp). Coral (110 gp). Obsidian (9 gp). Golden yellow topaz (500 gp). Blue sapphire (600 gp). Blue quartz (9 gp). Moss agate (9 gp). Chalcedony (20 gp). 1 Medium magic item. 1 Medium magic item.
Gale Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'0", this man dresses in collared shirts and wears a proper scarf over his head. His fur, while still mostly orange, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is obsessed with finding treasure.
History: He was born in a small desert village. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk
Ideals: Passionate. Flaws: Insane. Bonds: Adventurer, Nature, Family. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1200 gp. Violet garnet (1100 gp). Rich purple corundum (400 gp). Moonstone (20 gp). Red-brown spinel (130 gp). Jasper (20 gp). Golden pearl (130 gp). Jade (130 gp). Smoky quartz (20 gp). 1 Minor magic item. 1 Minor magic item.
Rangrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears brown trousers with tan and black striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His long red hair reaches down to his waist. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He would rather hide behind his crafts than deal with other people.
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him
Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Architect
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 700 gp. Obsidian (13 gp). Citrine (70 gp). 1 Minor magic item.
Rûkdûg Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely white suit with black socks and a vest with buckled shoes. He sports a long black beard, and similarly colored long hair. His eyes are green.
Personality: Rûkdûg is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Marry his brother to traveling adventurers.
Ideals: Logical. Flaws: Ugly, Depressed, Insane. Bonds: Family. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 60000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
