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NPC Generator

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Advanced [show]


Halander Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 3'1" and wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His left hand appears badly burned and disfigured. His chestnut hair is slicked back into a classic pompadour. His brown unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He's repulsed by the PC; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Disease, Antagonistic. Bonds: Rich, Criminal record. Occupation: Weaver

Voice: Soft and mumbly

Attributes [hide]

Halander Wildcloak, Male Halfling Barbarian 6
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 59 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 13 (+1)11 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 300 gp. Malachite (7 gp). Golden pearl (70 gp). Brown-green garnet (70 gp). Sardonyx (80 gp).


Social Check DCs


Adam Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. His long blonde hair is drawn into a two foot long braid. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Adam enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Adam was born the youngest of three triplets. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined. Flaws: Addict, Hedonist. Bonds: Attractive, Family. Occupation: Actor

Voice: Speaks with a cold

Attributes [hide]

Adam Holland, Male Half-Elf Sorcerer 9
Medium (5'8") Half-Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 41 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 10 (+0)13 (+1)
Skills Deception +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1400 gp. Malachite (6 gp). Bloodstone (80 gp). Golden yellow topaz (1100 gp). Red garnet (60 gp). Citrine (80 gp).


Social Check DCs


Broce Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a grey tunic with brown highlights, and long tan pants that bunch up around his shoes. His head has been shaved. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Broce was raised in a hard working conservative environment. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Job, Enemies. Occupation: Brewer

Voice: Scratchy, weak

Attributes [hide]

Broce Fiddlefen, Male Gnome Expert 1
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills Medicine +4, Performance +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 110 gp. Jet (150 gp).


Social Check DCs


Quick Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His yellow fur has been sun bleached extensively. He wears a mask on his face.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in the east to a Marshal, Quick learned a great deal about his father's area of expertise. A freak accident while working with his Sailor father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To find somewhere to settle down; and he is greedy

Flaws: Antagonistic, Disease, Mundane. Bonds: Job, Rich. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Quick Grass, Male Tabaxi Warlock 7
Medium (6'5") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)13 (+1) 19 (+4)15 (+2)
Skills Persuasion +5, Religion +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 1100 gp. Tourmaline (70 gp). Sard (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. He is bristling with hidden weapons, mostly spears and falchions. He has a brown handlebar mustache and slicked back brown hair. His eyes are likewise hazel.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Apothecary, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice, Fighting. Bonds: Criminal record, Poor. Occupation: Knight

Voice: Soft and mumbly

Attributes [hide]

Darrow Goodbarrel, Male Halfling Fighter 4
Small (2'11") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)8 (-1) 14 (+2)13 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Sardonyx (50 gp). 1 Bullseye lantern. 1 Magnifying glass. 1 Good lock.


Social Check DCs

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