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NPC Generator

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Advanced [show]


Arnold Redfield, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Artistic. Bonds: Attractive, Enemies, Adventurer, Military. Occupation: Layabout

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Redfield, Male Human Warrior 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)11 (+0) 15 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Crampernap Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: Born in the north his family was never financially stable. Crampernap was born on a far northern desert where he grew up under the tutelage of his mother, an expert Beggar. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of dire rats; and he has passion for adventuring and risk

Ideals: Fighting. Bonds: Adventurer, Poor, Immigrant, Enemies. Occupation: Beggar

Voice: Excited and jittery

Attributes [hide]

Crampernap Shadowcloak, Male Gnome Aristocrat 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Five Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a blue cloak and cross-gartered grey stockings. He has moderate length gray fur. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a white middle class family as the only child. Five was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Five decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Expand his business; and seeks redemption

Flaws: Depressed, Shy, Mundane. Bonds: Criminal record, Job. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Five Mist, Male Tabaxi Sorcerer 13
Medium (6'7") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 35 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 14 (+2)18 (+4)
Skills Deception +8, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 1000 gp. Red spinel (70 gp). Azurite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He carries with him a set of greatswords, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Oskar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Oskar lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Family. Occupation: Laborer

Voice: Speaks through clenched teeth

Attributes [hide]

Oskar Fallack, Male Dwarf Barbarian 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 80 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3

Possessions: 2000 gp. Alexandrite (300 gp). Golden yellow topaz (300 gp). Deep green spinel (150 gp). Malachite (13 gp). Rhodochrosite (13 gp). Tiger eye turquoise (13 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nirgel Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His dark red hair is matted, messy, and big. He has several tiny opal earrings on each ear.

Personality: He dislikes all the random violence that takes place in the west. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Pacifist. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Stylist

Voice: Scottish accent

Attributes [hide]

Nirgel Clandestine, Male Tiefling Aristocrat 3
Medium (5'0") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 10 (+0)18 (+4)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1800 sp. 1 Half-Plate.


Social Check DCs

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