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Advanced [show]


Fragrant Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries a battered quarterstaff and tarnished bow as well. His red fur is still thick. His eyes are likewise hazel.

Personality: Fragrant is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. Fragrant was born on a far eastern plains where he grew up under the tutelage of his father, an expert Mason. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Tabaxi compassion; and a strong sense of loyalty to tabaxi people

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Racist. Bonds: Immigrant, Nature. Occupation: Mason

Voice: Spanish accent

Attributes [hide]

Fragrant Running, Male Tabaxi Expert 11
Medium (5'7") Tabaxi, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +5

Possessions: 21000 sp.


Social Check DCs


Alston Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the south. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Athletic, Pacifist, Justice, Artistic. Bonds: Adventurer. Occupation: Tanner

Voice: French accent

Attributes [hide]

Alston Murnig, Male Gnome Cleric 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 22000 cp.


Social Check DCs


Zepar Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His red hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His father raised him in a mountain cabin. Zepar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Jittery and nervous

Attributes [hide]

Zepar Compassion, Male Tiefling Druid 1
Medium (5'0") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)10 (+0) 11 (+0)18 (+4)
Skills History +2, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Amber (120 gp).


Social Check DCs


Shedinn Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears an entirely black suit with white socks and a vest with buckled shoes. His crest is scarlet and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: Sold as a small child to a slaver, Shedinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Mentor, Job. Occupation: Tailor

Voice: Spits and sputters

Attributes [hide]

Shedinn Verthisathurgiesh, Male Dragonborn Cleric 8
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 15 (+2)10 (+0)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 100000 cp. Moss agate (16 gp). Moss agate (16 gp). Eye agate (16 gp). Iolite (30 gp). Blue quartz (16 gp). Chalcedony (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Underbough, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a white and grey handkerchief worn on his left side. His brown hair is knotted and matted. His gray unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often.

Ideals: Athletic, Artistic, Gifted. Flaws: Disease. Bonds: Mentor, Job. Occupation: Brewer

Voice: Farmer accent

Attributes [hide]

Oblar Underbough, Male Halfling Bard 6
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 10 (+0)15 (+2)
Skills Insight +3, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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