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NPC Generator

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Advanced [show]


Morgran Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a green costume with the symbols of luck on his torso. He is bald on top and has large black tufts of hair around his ears. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Morgran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to dwarven people

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Military, Rich. Occupation: Slave Trader

Voice: Sleepy voice

Attributes [hide]

Morgran Glanhig, Male Dwarf Adept 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 72 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 18 (+4)7 (-2)
Skills Animal Handling +8, Investigation +5
Senses Passive Perception 14
Languages Common, Dwarven, Auran
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333200

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Tharivol Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. He keeps his red hair in a flapper bob. His blue eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister.

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Slave, Family. Occupation: Miller

Voice: Voice breaks

Attributes [hide]

Tharivol Cithreth, Male Elf Warrior 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 9 (-1)13 (+1) 18 (+4)14 (+2)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Jade (100 gp). Carnelian (20 gp).


Social Check DCs


Kelter Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears black painted combat armor at almost all times. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Kelter was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Optimist. Bonds: Has a crush, Attractive. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Kelter Warmwater, Male Halfling Expert 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)17 (+3) 16 (+3)17 (+3)
Skills Medicine +5, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Goblin, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 80 gp.


Social Check DCs


Faran Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. His hair is greying and his face has many wrinkles. His gray unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Impeccable. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Faran Goldfound, Male Halfling Adept 4
Small (2'10") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 20 pp.


Social Check DCs


Art Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has styled his red fur well, parting it to the right. His face is scarred and worn.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy, self-centered, vain, and jealous.

History: Art was born the youngest of three triplets. His first spouse was a Butcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a ploughman and was forced into it by his family

Flaws: Ugly, Mundane, Selfish. Bonds: Rich, Family. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Art Grass, Male Tabaxi Sorcerer 15
Medium (5'10") Tabaxi, Neutral Good (CR 15)
Armor Class 11
Hit Points 36 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 10 (+0)12 (+1) 9 (-1)15 (+2)
Skills Insight +4, Persuasion +7
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 400 pp. Sardonyx (20 gp). Freshwater pearl (12 gp). Red-brown spinel (50 gp). Silver pearl (50 gp). Moss agate (12 gp). Hematite (12 gp). Rhodochrosite (12 gp). Rose (20 gp). Tiger eye turquoise (12 gp). Black pearl (1600 gp). Rhodochrosite (12 gp). Obsidian (12 gp). Black pearl (1600 gp). Star rose quartz (20 gp). Malachite (12 gp). Jasper (20 gp). Deep blue spinel (1600 gp). Star rose quartz (20 gp). Blue quartz (12 gp). 1 Medium magic item.


Social Check DCs

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