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Advanced [show]


Calcitro Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His long red hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in the west. A few years later when the east was not economically sound they moved to his current location. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Hunter, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Ideals: Athletic. Flaws: Insane. Bonds: Family, Immigrant. Occupation: Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Calcitro Warmwater, Male Halfling Paladin 7
Small (3'1") Halfling, Chaotic Good (CR 7)
Armor Class 15
Hit Points 43 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 11 (+0)10 (+0) 13 (+1)15 (+2)
Skills Performance +5, Religion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 12000 sp.


Social Check DCs


Arjhan Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears bulky red painted plate armor. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His long black crest is drawn into a two foot long braid. His eyes are gold.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the west. After coming to the age of reason, Arjhan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Gifted, Philantrophist. Flaws: Selfish. Bonds: Rich, Immigrant. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Arjhan Ebynichtomonis, Male Dragonborn Paladin 6
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 58 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)10 (+0) 18 (+4)15 (+2)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 800 gp.


Social Check DCs


Thamior Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Thamior isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His mother raised him in a mountain cabin. Thamior liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Poor, Nature. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Thamior Gentry, Male Half-Elf Monk 11
Medium (5'3") Half-Elf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 42 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Infernal, Ignan, Terran
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 70 pp. Chrysoberyl (70 gp).


Social Check DCs


Adrex Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of kukris, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His crest is green and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Adrex was born in the west. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Sabotage a competitor; and he is terrified, and will act out of fear

Ideals: Fighting, Disciplined, Persistence. Flaws: Fearful. Bonds: Enemies, Job. Occupation: Actor

Voice: High pitched, excited

Attributes [hide]

Adrex Xephyrbahnor, Male Dragonborn Expert 9
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 43 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 210 pp. Sapphire pendant on gold chain (1800 gp). Silver ewer (30 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Cloth of gold vestments (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Traki Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his red robe and has his dagger always slung over his shoulder. His blonde hair and beard is wavy and long. He has a dull look in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: Traki was born with his mother's beautiful face. His childhood dream was to be a Apothecary, but he was a colossal failure. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He wants revenge against brigands; and further expansion of business

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Glassblower

Voice: Speaks like tongue is numb

Attributes [hide]

Traki Mystralath, Male Half-Elf Rogue 5
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 40 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)15 (+2) 17 (+3)14 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Dwarven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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