Maagog Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and tan handkerchief worn on his left side. He carries with him a set of scimitars on his belt, each one with a amethyst on the hilt. His rusty crest is unkempt and raggedy. His red unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Maagog hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving Maagog alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by brigands. Maagog was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: A deep hatred of brigands; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Enemies. Occupation: Mason
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 9
Hit Points 60 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +6
Possessions: 16000 sp.
Adrik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears bulky green painted plate armor. His moppish blonde hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Adrik is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the west his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.
Motivation: Doesn't want to be a Barber and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Athletic, Persistence. Flaws: Insane. Bonds: Family, Poor. Occupation: Barber
Voice: Posh accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 20 (+5) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 70 gp.
Beiro Jenkins, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He keeps his silver hair in a pixie cut. His eyes are green and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Beiro was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been a successful dealer in antiques buying low and selling high.
Motivation: Expand his business; and to be a barkeep again
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Trey Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a blue Stetson hat and blue clothes. He has a moderate pudge and is not very fit. He has styled his brown hair well, parting it to the left. He wears crescent spectacles with a black brim.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Body Guard business at a young age. He found a children's book about a Half-Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Joker. Bonds: Job, Adventurer. Occupation: Body Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 13)
Armor Class 14
Hit Points 113 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 18 (+4) | 19 (+4) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Draconic, Sylvan, Ignan
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 pp. A silver and pearl hairclip (60 gp). Gold dragon comb with red garnet eye (1200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).
Gildmak Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He carries with him a set of rapiers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has a black handlebar mustache and slicked back black hair. This blue eyed northerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and wants to have a good time and be beloved
Ideals: Fighting, Optimist. Flaws: Disease. Bonds: Adventurer, Rich. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Giant, Ignan, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 400 gp.
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