Dreali Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His white hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is lazy, self-centered, vain, and jealous.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dreali took refuge in the ruined castle and found the beat up falchion and armor he uses now. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2700 sp.
John Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears grey trousers with yellow and tan striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. His golden hair is unkempt and raggedy. His amber eyes dart from person to person to random spaces in the air.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To protect his home.
Flaws: Ugly, Cynical, Selfish, Disease. Bonds: Poor. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 500 sp.
Gilthur Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'0" and wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his morningstar. His tied-back hair is silver. His eyes are brown and beady.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of northern immigrants he idolized his mother. Gilthur was born on a far northern island where he grew up under the tutelage of his mother, an expert Baker. He left for the north, certain he would find work there.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Greedy, Insane. Bonds: Immigrant. Occupation: Baker
Voice: Speaks in third person
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 |
Possessions: 1400 gp. Deep green spinel (130 gp). Aquamarine (1600 gp). Eye agate (10 gp). Obsidian (10 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marbas Kindness, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 6'9". He wears a fancy blue suit. He has wavy chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has always had a great fascination with Tiefling culture. The war was a terrible time for him, and Marbas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Marbas was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Flaws: Insomniac, Racist, Depressed. Bonds: Attractive, Military, Job. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Medium (6'9") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 6000 sp.
Osco Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his morningstar ready. His white hair is heavily combed to the right. He has several tiny topaz earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Osco was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Fighting, Opinionated. Bonds: Attractive, Rich, Military. Occupation: Layabout
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2000 cp.
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