Zook Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He likes to wear ponchos typically of a light red in addition to tight pants. His broad hat is riddled with cuts and holes. He has gray eyes.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Sellsword profession.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Fortune-teller. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and to be a sellsword again
Flaws: Ugly, Insane, Antagonistic. Bonds: Job, Nature, Has a crush. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Darkwood Buckler.
Dagger Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a yellow coat over a tan low-cut shirt, and a deerstalker hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his black fur up. His eyes are likewise yellow. His teeth are white and perfect.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Dagger was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been a successful dealer in antiques buying low and selling high.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Family. Occupation: Bowyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reirak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Sold as a small child to a necromancer, Reirak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Artistic. Bonds: Enemies, Family, Mentor, Adventurer. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 8)
Armor Class 12
Hit Points 43 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Goblin, Infernal, Elven
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 pp. Moss agate (9 gp). Aquamarine (1500 gp). Deep blue spinel (1500 gp). Jet (40 gp). Lapis lazuli (9 gp).
Quarion Hanali, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears rags and sports a simple walking cane. His red hair is long and unkept. He has gleaming, smiling green eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Quarion lived on a farm with his father, near the main road leading to a nearby town. Through the years after Quarion was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Quarion's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Passionate, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Carpenter
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 15
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 pp. Black pearl (700 gp). Black pearl (700 gp). Rose (60 gp). 1 Chain shirt. 1 Half-Plate.
Vilberg Blyth, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and is dressed in a clean black cloak covering his clean studded leather. He wears a deerstalker hat to cover his moderate length golden hair. His eyes are likewise amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his mother was called into army service. He worked as a nervous Soapmaker and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge
Flaws: Impulsive, Addict. Bonds: Job, Military, Enemies. Occupation: Soapmaker
Voice: Timid voice
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.
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