Drifting In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his yellow fur to look like a famous performer. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is a ruthless business man, a trait he acquired from his mother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his mother's forge. He hasn't been sleeping well lately.
Motivation: He has passion for adventuring and risk; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Job, Military, Adventurer. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 81 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 200 pp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Fire opal pendant on a fine gold chain (2000 gp). Fire opal pendant on a fine gold chain (2000 gp).
Aura Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a lot of dark rich colors, with gold accents. His yellow fur is smooth and relatively long. His yellow eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Aura and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Opinionated. Flaws: Hedonist, Antagonistic. Bonds: Attractive, Poor. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 14
Hit Points 68 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1300 gp. Jeweled electrum ring (4000 gp). Finely wrought small gold bracelet (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Integrity, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear flannel. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are gold and catlike.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants to meet his childhood hero
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Immigrant. Occupation: Spy
Voice: Jittery and nervous
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 17)
Armor Class 11
Hit Points 97 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 20 (+5) | 13 (+1) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Ignan, Halfling, Dwarven, Gnome, Infernal
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 2 | 2 |
Possessions: 4000 gp. Moss agate (5 gp). Sard (60 gp). Rose (60 gp). Deep green spinel (150 gp). Deep blue spinel (300 gp). Pink diamond (8000 gp). Azurite (5 gp). Moss agate (5 gp). Freshwater pearl (5 gp). Tourmaline (150 gp). Malachite (5 gp). Tiger eye turquoise (5 gp). Pink pearl (150 gp). Hematite (5 gp). Eye agate (5 gp). Star ruby (900 gp). Pink pearl (150 gp). Black pearl (300 gp). Tiger eye turquoise (5 gp). Onyx (60 gp). Jacinth (8000 gp). Lapis lazuli (5 gp). Aquamarine (300 gp). Amber (150 gp). Violet garnet (300 gp). Rose (60 gp). Brown-green garnet (150 gp). Tiger eye turquoise (5 gp). Aquamarine (300 gp). Tourmaline (150 gp). Eye agate (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hupe Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: 3'2" and muscular, this western man typically wears tan cloth garments or leather armor. His chestnut hair has been sun bleached extensively. His eyes are gray and beady.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: He comes from a rich western family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Finely wrought small gold bracelet (10 gp). Old masterpiece painting (400 gp). Brass mug with jade inlays (300 gp).
Clerebold Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'9", this man dresses well, wearing grey shirts, loose pants, and blazers most of the time. His auburn hair is braided into rings. His skin is flawless and his brown eyes scan people very quickly.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Sold as a small child to a brothel owner, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: To find somewhere to settle down.
Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Mentor, Nature. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1000 cp. Malachite (12 gp). 1 Small steel mirror.
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