Dayereth Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged man, he is renowned for his bright blue suits and hats, and is pretty ugly. His hair is silver and curly. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: Dayereth was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Dayereth was left his mother's suit of armor and trained in its use and care. He now owns his own business.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, Hedonist. Bonds: Job, Military, Rich. Occupation: Bather
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Abyssal, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp.
Osco Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He is obsessed with finding treasure.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic, PTSD. Bonds: Slave, Adventurer, Religious. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 41 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Giant, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp. Tourmaline (160 gp). Moonstone (80 gp). Azurite (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aura Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a black shirt with thin green vertical stripes and black pants. He keeps his long yellow fur kept up in a rat tail. His amber eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Aura is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Aura was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. During his travels, Aura and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aura discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aura fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Flaws: Disease, Racist. Bonds: Family, Adventurer, Criminal record. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 62 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Halfling
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 400 gp. Canary diamond (2000 gp). Black pearl (1400 gp). Alexandrite (1400 gp). Blue-white diamond (2000 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilthur Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair, while still mostly brown, has prominent grey streaks. He wears a mask on his face.
Personality: A skeptical and narcissistic man, Gilthur's first love is himself. His second love is also himself. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Money/treasure; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Criminal record, In love. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 200 gp. Amethyst (50 gp). Silver pearl (50 gp). Amethyst (50 gp). 1 Backpack.
Right-Handed Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His fur is red, silky, and of moderate length. This green eyed easterner is not easily forgotten.
Personality: His tongue was cut out and he uses sign language. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: A powerful necromancer made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and find a way to reverse the transformation of his sister
Flaws: Disease. Bonds: Attractive, Mentor, Family. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. 1 Masterwork studded leather.
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