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Vondal Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Mayor does. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes peer out from beneath his broad brown hat.

Personality: Eccentric and domineering, Vondal will drive conversation. He also is a firm believer in the manly ideal.

History: Vondal lived on a farm with his father, near the main road leading to a nearby town. Vondal was born on a far western mountains where he grew up under the tutelage of his father, an expert Mayor. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent father.

Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Immigrant, Family. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Vondal Torevir, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)15 (+2) 17 (+3)8 (-1)
Skills Religion +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 600 sp.


Social Check DCs


Cask Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he very much looks the part of a Architect. His fur is yellow and very short. He is very pretty but has cold, dead eyes.

Personality: Cask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Architect and found it very stressful. He became a Architect soon after.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Professionalism. Bonds: Job, Attractive, Mentor. Occupation: Architect

Voice: Scandinavian accent

Attributes [hide]

Cask Of Ale, Male Tabaxi Cleric 10
Medium (6'2") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Intimidation +7, Survival +5
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 1800 gp. Pink pearl (140 gp). Aquamarine (600 gp).


Social Check DCs


Paggen Dunben, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are gray.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Baker, but he was a colossal failure. He has achieved small success as a Detective.

Motivation: To clean up the streets; and further expansion of business

Ideals: Opinionated, Extrovert. Bonds: Attractive, Poor, Job, Guardian. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Paggen Dunben, Male Gnome Cleric 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)12 (+1) 8 (-1)17 (+3)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Silver holy symbol.


Social Check DCs


Geoffrey Melancon, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears a fancy brown suit. His hair, while still mostly golden, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is a great chef.

History: He was born several months after his mother was called into army service. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and revenge

Ideals: Gifted. Bonds: Attractive, Enemies, Military, Immigrant, Rich. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Geoffrey Melancon, Male Human Aristocrat 8
Medium (5'10") Human, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 15 (+2)16 (+3)
Skills Athletics +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5

Possessions: 900 gp. Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pallabar Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'7". He wears blue painted combat armor at almost all times, and his gloved hand is found clutching a dagger. His hair is short and chestnut. His half smiles and blue eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Pallabar isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is a very good compulsive liar and kleptomaniac.

History: Born to a Map Maker, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Attractive, Criminal record, Poor. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Pallabar Gobblefirn, Male Gnome Cleric 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 20 (+5)9 (-1) 15 (+2)13 (+1)
Skills Deception +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 15000 sp. Aquamarine (200 gp). Rich purple corundum (700 gp).


Social Check DCs

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