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NPC Generator

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Advanced [show]


Korfel Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He likes to wear ponchos typically of a light brown in addition to tight pants. He has a hunchback. He keeps his brown hair in a flapper bob. He has green eyes.

Personality: Korfel is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Interpreter, who enjoyed hunting, Korfel was taken on many hunting expeditions. Korfel liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Locksmith.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Justice, Optimist. Flaws: Ugly, Depressed. Bonds: Nature, Job. Occupation: Locksmith

Voice: Voice breaks

Attributes [hide]

Korfel Ilphelkiir, Male Elf Wizard 2
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 15 (+2)9 (-1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Malmûg Winterbourne, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His black hair is cut jaggedly and amateurishly. He has a dull look in his hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family Malmûg was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and seeks redemption

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Religious, Criminal record. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Malmûg Winterbourne, Male Half-Orc Warrior 12
Medium (5'11") Half-Orc, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 109 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (900 gp). A delicate brass dragon egg (60 gp). Cloth of gold vestments (180 gp). Solid gold idol (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.

History: He was born several months after his father was called into army service. In his 12th year, his parents were killed by a drow raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Many drow want him driven away.

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Military, Enemies. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

John Shelly, Male Human Wizard 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp. White pearl (50 gp).


Social Check DCs


Pelt Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a black tunic with tan highlights, and long red pants that bunch up around his shoes. His fur is cinnamon and very short. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Pelt was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and he is greedy

Ideals: Athletic, Opinionated. Flaws: Fearful. Bonds: Attractive, Job, Rich. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Pelt Of Ale, Male Tabaxi Paladin 7
Medium (5'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 15 (+2)19 (+4)
Skills Acrobatics +6, History +5
Senses Passive Perception 12
Languages Common, Draconic, Terran
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Bathin Contempt, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His red hair is kept up in a ponytail inside a wide-brimmed hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and to protect his home

Flaws: Secretive. Bonds: Poor, Family, Mentor, Job, Guardian. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Bathin Contempt, Male Tiefling Druid 1
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 10
Languages Common, Celestial, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp. Banded agate (16 gp).


Social Check DCs

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