Lone Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and dresses in violet turtlenecks beneath a blue coat with black slacks. His cinnamon fur is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the west to a Sculptor, Lone learned a great deal about his father's area of expertise. Lone liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 10 pp.
Purban Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he likes to wear ponchos typically of a light brown in addition to tight pants. He sports a flattop hair cut. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: From birth he was tutored by a cruel and relentless mentor. Purban abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted divine powers by his dying sister.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Adventurer, Enemies. Occupation: Shoemaker
Voice: Rolls R's
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 12)
Armor Class 12
Hit Points 80 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 4000 gp. Amethyst (110 gp). Azurite (7 gp). Bloodstone (30 gp). Malachite (7 gp). Bloodstone (30 gp). Sard (30 gp). Alexandrite (1600 gp). Deep blue spinel (1600 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aldous Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky black painted plate armor. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Aldous was born the youngest of three triplets. A gifted student he started as a Stylist, but he got bored and became a Sellsword. He has set out to sabotage the competition.
Motivation: Expand his business; and regain custody of his son
Ideals: Disciplined, Gifted. Bonds: Poor, Family, Job. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 190 pp. 1 Minor magic item. 1 Minor magic item.
Immeral Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his blonde hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Immeral is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Immeral and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Herbalist
Voice: Nasally tone
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 4)
Armor Class 15
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 9 (-1) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 29000 sp. 1 Minor magic item.
Gerald Klein, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His red hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Gerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gifted from a young age, Gerald studied abroad. His first spouse was a Cartwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has never given up on his music dream.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to raise his children well
Ideals: Artistic, Gifted. Flaws: Greedy. Bonds: Religious, Family. Occupation: Map Maker
Voice: Mousy voice
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 1000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
