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NPC Generator

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Advanced [show]


Peter Xiloscient, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports tan clothing, slightly heavier than average wear. He has a small bristly mustache and wavy brown hair. His eyes are green and he is always smoking a pipe.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.

History: Peter was born with his mother's beautiful face. Like his mother and his brother before him, after school he went straight into learning to become a Dyer. Recently the stress of being a Dyer has made it difficult for him to sleep.

Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep

Ideals: Logical. Flaws: Insomniac. Bonds: Attractive, Job, Rich. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Peter Xiloscient, Male Half-Elf Expert 3
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1200 sp. Smoky quartz (30 gp). Eye agate (4 gp). Carnelian (30 gp). 1 Half-Plate. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Vondal Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears light armors faded through time and improper care, and a wedding ring on his right hand. His long black hair is drawn into a two foot long braid. His eyes are amber.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a logical person and will generally grow upset if things defy logic and science.

History: Vondal was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. Some 3 years later his spouse died after the birth of his son. Heartbroken, Vondal never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Doesn't want to be a Assassin and was forced into it by his family.

Ideals: Philantrophist, Logical. Bonds: In love, Family. Occupation: Assassin

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vondal Durthane, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)12 (+1) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 190 gp. 1 Buckler.


Social Check DCs


Charles Benson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, green, dusty cloak. His hair, while still mostly black, has prominent grey streaks. His fierce gray eyes like to dwell on things.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To protect his home; and several ex partners dislike his way of doing things and want revenge

Ideals: Justice. Flaws: Mundane. Bonds: Guardian, Poor, Enemies. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Charles Benson, Male Human Aristocrat 5
Medium (5'8") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)13 (+1) 15 (+2)11 (+0)
Skills Investigation +4, Stealth +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Eyepatch with mock eye of sapphire and moonstone (1500 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Norman Southey, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is golden and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the south. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Norman reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Insane, Lazy, Antagonistic. Bonds: Military. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Norman Southey, Male Human Expert 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +1, History +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +4

Possessions: 6000 cp.


Social Check DCs


Halander Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He has done his best to style his red hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.

History: Halander was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Insane, Selfish. Bonds: Poor, Religious. Occupation: Sailor

Voice: French accent

Attributes [hide]

Halander Tallfellow, Male Halfling Cleric 12
Small (3'2") Halfling, Chaotic Neutral (CR 12)
Armor Class 16
Hit Points 90 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 17 (+3)13 (+1) 16 (+3)9 (-1)
Skills Religion +5, Stealth +9
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d10+1, Ranged +9 / 3d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156544332

Possessions: 1000 gp. Coral (40 gp). Obsidian (5 gp). Tiger eye turquoise (5 gp). Violet garnet (900 gp). Deep blue spinel (900 gp). Iolite (50 gp). Onyx (50 gp). Carnelian (50 gp). Alexandrite (900 gp). Red-brown spinel (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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