Ûkrom Ashley, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his mace. With a patchy red beard and wild red hair. His face is covered beneath a completely black helmet.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to loving parents in a slum to the east. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor. Occupation: Priest
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Terran, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Chain shirt.
Hunter Axton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large yellow mantle and cape that has been intricately interwoven into his violet robe. His chestnut hair has been sun bleached extensively. His eyes are brown and beady.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich southern family. Hunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Body Guard
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 1 Darkwood Shield.
Mugrunden Akambherylliax, Male Dragonborn [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet costume with the symbols of death on his torso. His gold crest is knotted and matted. He is baby faced.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mugrunden took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Sabotage a competitor; and he has passion for adventuring and risk
Ideals: Impeccable. Bonds: Adventurer, Mentor, Nature, Job. Occupation: Barrister
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 14)
Armor Class 12
Hit Points 35 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (800 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Windy Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He wears his red fur down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can't help but pocket interesting objects he comes across
History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Criminal record, Poor. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Purban Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a worn and beaten armor and is in decent physical shape. His hair is blonde and very short. His eyes, though not visible through his cowl, are brown.
Personality: Overbrimming with self-confidence, Purban isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He got into the Bricklayer business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.
Motivation: Sabotage a competitor; and many orcs want him driven away
Ideals: Impeccable, Extrovert. Bonds: Job, Rich, Enemies. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 10000 cp. Jet (40 gp). Amethyst (40 gp). Obsidian (6 gp). Red spinel (40 gp).
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