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Quick In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears brown painted combat armor at almost all times. His beige fur is singed and shortened. He wears crescent spectacles with a black brim.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of western immigrants he idolized his father. Quick was born on a far western desert where he grew up under the tutelage of his father, an expert Roofer. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Roofer

Voice: Sleepy voice

Attributes [hide]

Quick In the Wind, Male Tabaxi Wizard 10
Medium (5'6") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 28 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)14 (+2) 15 (+2)15 (+2)
Skills Persuasion +6, Religion +6
Senses Passive Perception 12
Languages Common, Infernal, Ignan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: 1100 gp.


Social Check DCs


Trail Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. His cinnamon fur is braided into rings. His amber eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Trail Of Winter, Male Tabaxi Expert 12
Medium (5'10") Tabaxi, Lawful Good (CR 12)
Armor Class 13
Hit Points 61 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Nature +6, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3

Possessions: 29000 sp. Gold music box (4000 gp). Silver chalice with lapis lazuli gems (130 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Gold and topaz bottle stopper cork (1000 gp). Silver chalice with lapis lazuli gems (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gruk Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He wears his black hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.

History: He was born in the west, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Pacifist. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Deep voice with rolling R's

Attributes [hide]

Gruk Cooper, Male Half-Orc Druid 2
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs


Dreali Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of strength on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is knotted and matted. His eyes are likewise violet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dreali is combative with any and all who dare try his patience in the slightest.

History: Dreali was born with his mother's beautiful face. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Justice. Flaws: Insane. Bonds: Attractive. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Dreali Casilltenirra, Male Elf Rogue 7
Medium (4'8") Elf, Lawful Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)13 (+1) 15 (+2)13 (+1)
Skills History +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Sard (20 gp). Aquamarine (1500 gp). Brown-green garnet (140 gp). Black pearl (1500 gp).


Social Check DCs


Three Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a deerstalker hat to hide his balding. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is fixated on the number 25. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His religion dominates his actions.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Religious. Occupation: Baker

Voice: Boston accent

Attributes [hide]

Three Mist, Male Tabaxi Wizard 2
Medium (5'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)13 (+1) 15 (+2)15 (+2)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 8000 cp. 1 Masterwork Common Melee.


Social Check DCs

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