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Advanced [show]


Bulzo Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a white cloak and cross-gartered blue stockings. His hair is long and brown with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. His amber eyes peer out from beneath his small white hat.

Personality: Bulzo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and he feels threatened by others

Ideals: Impeccable. Flaws: Insane, Fearful, PTSD. Bonds: Immigrant. Occupation: Mortician

Voice: Ums and uhs a lot

Attributes [hide]

Bulzo Wildheart, Male Halfling Barbarian 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 57 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +5, Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 100 gp. Eye agate (14 gp).


Social Check DCs


Senteq Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, and he perpetually has his monstrous two handed axe ready. He wears his hair in dreadlocks. His blue eyes are slightly larger than normal.

Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Military. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Senteq Scheppen, Male Gnome Cleric 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)10 (+0) 18 (+4)11 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ethereal In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His beige fur is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born in the west his family was never financially stable. Ethereal was born on a far western mountains where he grew up under the tutelage of his mother, an expert Seamstress. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Ethereal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Optimist. Bonds: Attractive, Enemies, Poor, Immigrant, Adventurer. Occupation: Seamstress

Voice: Australian accent

Attributes [hide]

Ethereal In the Morning, Male Tabaxi Warrior 10
Medium (6'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 67 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)17 (+3) 9 (-1)16 (+3)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 130 pp. Rock crystal (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erias Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has dyed his greying red hair a little too much giving a sharp red color. His skin is flawless and his brown eyes scan people very quickly.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the north his family was never financially stable. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Bonds: Adventurer, Poor, Attractive, Criminal record. Occupation: Marshal

Voice: Italian accent

Attributes [hide]

Erias Burrowfound, Male Dwarf Commoner 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 gp. 1 Banded mail.


Social Check DCs


Roger Ainsley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He sports white clothing, slightly heavier than average wear, marred by teas. His tied-back hair is red. His eyes are likewise gray.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Nature, Family. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Roger Ainsley, Male Human Rogue 11
Medium (5'3") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 69 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1200 gp. Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs

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