Igden Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and has a large yellow mantle and cape that has been intricately interwoven into his grey robe. With bright silver hair and a scraggly beard. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful wizard made him what he is. Like his father and his brother before him, after school he went straight into learning to become a Body Guard. He became a Body Guard soon after.
Motivation: Gnomish compassion.
Ideals: Athletic. Flaws: Addict, Racist. Bonds: Job, Mentor. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5
Possessions: 300 gp. Violet garnet (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Stannor Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His red hair is smooth and relatively long. His face is scarred and worn.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Stannor hails from a village terrorized by giants. Through the years after Stannor was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Stannor's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and a deep hatred of giants
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Enemies. Occupation: Farmer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Amber (80 gp). Black star sapphire (700 gp). Deep blue spinel (800 gp).
Roger Thornton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light white in addition to tight pants. He has a very tight haircut. His eyes are green and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with finding treasure.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Disciplined, Gifted. Flaws: Racist. Bonds: Poor, Adventurer, Job. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Druidic, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 cp.
Krimmon TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears bulky red painted plate armor. He is tall, broad shouldered and powerfully built. He has moderate length golden hair. His eyes are violet.
Personality: Calm and collected, he is a well trained Masseuse. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Krimmon was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk
Ideals: Optimist, Impeccable. Bonds: Job, Adventurer, Immigrant. Occupation: Masseuse
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Infernal
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +8
Possessions: 700 gp.
Ghesh Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His rusty crest is long and unkept. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His job bores him to no end. He has decided to make it more interesting.
History: Ghesh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ghesh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Criminal record. Occupation: Doctor
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 120 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Gnoll, Infernal, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
Possessions: 5000 gp. Large well-done wool tapestry (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). A necklace of small pink pearls (6000 gp). Gold dragon comb with red garnet eye (1200 gp). Large well-done wool tapestry (600 gp). Silver comb with moonstones (700 gp). Gold and topaz bottle stopper cork (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
