Feng Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears just a brown suit and is in decent physical shape. His red hair is thinning but still full. He has several tiny topaz earrings on each ear.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Feng would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Days after completing his studies, news broke out that his hometown was attacked by orcs. Feng was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Revenge.
Flaws: Antagonistic. Bonds: Rich, Attractive, Military, Enemies. Occupation: Interpreter
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Direcris Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man has a large yellow mantle and cape that has been intricately interwoven into his black robe, and sports empty pouches on his belt. His deerstalker hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 15 (+2) | 18 (+4) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic, Orc, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 20000 cp.
Beloril Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean black cloak covering his clean studded leather. His white hair is greasy and uncared for. His brown unseeing eyes seem to look past you.
Personality: Confrontational and typically high on some drug or another. Beloril is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born several months after his mother was called into army service. Cursed with a spirit at a very young age, Beloril has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Flaws: Ugly, Disease, Addict. Bonds: Family, Military. Occupation: Jeweler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 120 gp. Deep green spinel (110 gp).
Therai Remorse, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a perfectly clean shirt and pair of pants. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is almost excessively polite to everyone, even when angry. He is used to getting what he wants. In part because he is a meticulous planner.
History: Therai was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He inherited the family business which he has now maintained for 10 years.
Motivation: He uses money and sex appeal to get what he needs; and to unite with his brother
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Family, Job, Rich. Occupation: Stableman
Voice: Irish accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 69 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
Possessions: 1400 gp.
Zaffrab Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a tan vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes and a tan hat with a green feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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