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NPC Generator

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Advanced [show]


Edge Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He keeps his long brown fur kept up in a rat tail. He has yellow eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Joker, Persistence. Flaws: Fearful, Disease. Bonds: Adventurer. Occupation: Fisher

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Edge Peak, Male Tabaxi Warlock 10
Medium (6'5") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 82 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 10
Languages Common, Ignan, Terran, Goblin
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154222220

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orthog Easton, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a blue armored body suit, with a simple black line shooting up and back down. His head has been shaved. His amber eyes peer out from beneath his deerstalker blue hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Orthog was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Orthog Easton, Male Half-Orc Warrior 3
Medium (6'5") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Krimp Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair and beard is wavy and long. He wears a mask on his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy, self-centered, vain, and jealous.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Krimp grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Krimp. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels the way he acts is they only way to get by in the world; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Shy, Selfish. Bonds: Military, Criminal record. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Krimp Ridley, Male Half-Orc Warrior 17
Medium (5'4") Half-Orc, Chaotic Evil (CR 17)
Armor Class 9
Hit Points 121 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)12 (+1) 17 (+3)6 (-2)
Skills Medicine +9, Religion +7
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3

Possessions: 8000 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). A delicate silver chain set with a tourmaline (60 gp). A necklace of small pink pearls (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). A roughly beaten golden orb (180 gp). Gold and topaz bottle stopper cork (500 gp). Solid gold idol (500 gp). Fire opal pendant on a fine gold chain (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). A necklace of small pink pearls (4000 gp). Gold and topaz bottle stopper cork (500 gp). Jeweled anklet (4000 gp). Old masterpiece painting (900 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Jeweled electrum ring (3000 gp). Solid gold idol (500 gp).


Social Check DCs


Marbas Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears very tight pants and wife beaters, though occasionally he sports a black coat. Beneath his clothing is a huge mess of scar tissue. He wears his dark red hair up. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Spy job and began his own company from there.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Insomniac. Bonds: Slave, Attractive, Job. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Marbas Wary, Male Tiefling Fighter 8
Medium (5'8") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)13 (+1) 13 (+1)15 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Reynard Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is portly but not overly obese. His silver hair, when down, is lengthy. His brown unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a minor phobia of water and hates getting wet.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hasn't been sleeping well lately.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Disease, Shy, Fearful, Insomniac. Occupation: Detective

Voice: Sounds elderly

Attributes [hide]

Reynard Melancon, Male Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 16 (+3)11 (+0)
Skills Animal Handling +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp.


Social Check DCs

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