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Advanced [show]


Alex Burton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His brown hair is matted, messy, and big. His eyes are gray and he is always smoking a pipe.

Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He takes great joy in being the best Miller in town.

History: When he was but 6 years old his parents immigrated from the south. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero; and to be a painter again

Flaws: Ugly. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Miller

Voice: Whispers

Attributes [hide]

Alex Burton, Male Human Aristocrat 6
Medium (6'6") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Red-brown spinel (140 gp). Rhodochrosite (12 gp). Blue sapphire (1000 gp). Rhodochrosite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heskan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has rusty crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He acts crazy and hedonistic. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heskan took refuge in the large cave and found the beat up shield and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to find somewhere to settle down

Ideals: Athletic. Flaws: Ugly, Hedonist, Shy. Bonds: Nature. Occupation: Tailor

Voice: Pronounces O like U

Attributes [hide]

Heskan Qyxpahrgh, Male Dragonborn Aristocrat 8
Medium (6'5") Dragonborn, Lawful Good (CR 8)
Armor Class 13
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 8 (-1)11 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 800 gp. Azurite (10 gp). Aquamarine (1400 gp). Tourmaline (80 gp).


Social Check DCs


Kipper Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a brown tunic with tan highlights, and long black pants that bunch up around his shoes. He has a black handlebar mustache and slicked back black hair. His eyes are violet and beady.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Kipper was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To get a good night's sleep.

Ideals: Athletic. Flaws: Ugly, Insomniac, Fearful. Bonds: Poor, Adventurer. Occupation: Interpreter

Voice: Sighs a lot, exhausted

Attributes [hide]

Kipper Maekkelferce, Male Gnome Paladin 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 10 (+0)16 (+3)
Skills Nature +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp. Golden pearl (40 gp). Red garnet (40 gp). Chrysoberyl (40 gp).


Social Check DCs


Marbas Guilt, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. He wears a colorful flower in his purple hair. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Marbas took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with his childhood friend; and an old rival family wants him found

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Dilettante

Voice: growls and snarls, animalistic

Attributes [hide]

Marbas Guilt, Male Tiefling Wizard 1
Medium (6'2") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)18 (+4) 15 (+2)18 (+4)
Skills Athletics +2, Perception +4
Senses Passive Perception 14
Languages Common, Infernal, Terran, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Flame In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered violet stockings, and he perpetually has his bastard sword ready. His lavender fur is knotted and matted. His eyes are a pleasant copper.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flame grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flame. Recently he has begun working with bootleggers and crooks.

Motivation: To find somewhere to settle down; and wants a kiss

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Criminal record, Has a crush. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Flame In Shadow, Male Tabaxi Druid 16
Medium (6'2") Tabaxi, True Neutral (CR 16)
Armor Class 12
Hit Points 65 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Acrobatics +7, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 6000 gp. Aquamarine (700 gp). Deep green spinel (130 gp). Alexandrite (700 gp). Obsidian (9 gp). Silver pearl (130 gp). Black pearl (700 gp). Onyx (70 gp). Tourmaline (130 gp). Onyx (70 gp). Alexandrite (700 gp). Moonstone (70 gp). Rose (70 gp). Tourmaline (130 gp). Alexandrite (700 gp). Banded agate (9 gp). Deep blue spinel (700 gp). Bloodstone (70 gp). Obsidian (9 gp). Jet (130 gp). Tiger eye turquoise (9 gp). Red spinel (130 gp). Chrysoberyl (130 gp). 1 Medium magic item.


Social Check DCs

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