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Advanced [show]


Jabbie Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his sword. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. He worked as a nervous Guard and found it very stressful. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: Expand his business; and he is greedy

Flaws: Selfish. Bonds: Attractive, Rich, Job. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Jabbie Rofferton, Male Gnome Cleric 4
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 14000 sp. 1 Minor magic item.


Social Check DCs


Krimp Garfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he is typically in his Doctor uniform. He has styled his chestnut hair well, parting it to the left. His face is scarred and worn.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He was born the only child of a wealthy merchant. Through the years after Krimp was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Krimp's father didn't care for him much, and the feeling was mutual. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and retire the richest man in the east

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Krimp Garfield, Male Half-Orc Warrior 3
Medium (6'6") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp.


Social Check DCs


Nutae Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'7", this man is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Disciplined, Gifted, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Nutae Durkin, Male Half-Elf Fighter 1
Medium (5'7") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 14 (+2)17 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 gp.


Social Check DCs


Curran Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears yellow cloth garments or leather armor. He is physically well-built. His hair is always cut to a buzz. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Curran took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He now mingles about in high society.

Motivation: A strong sense of loyalty to Halfling people; and he has money and likes to spend it

Ideals: Persistence. Flaws: Shy, Racist. Bonds: Nature, Rich. Occupation: Weaver

Voice: Deep voice with rolling R's

Attributes [hide]

Curran Goodearth, Male Halfling Warlock 1
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 2000 cp.


Social Check DCs


Merihim Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. He has styled his black hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the north. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Hedonist, Secretive. Bonds: Rich, Immigrant. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Merihim Kindness, Male Tiefling Commoner 10
Medium (5'9") Tiefling, Neutral Good (CR 10)
Armor Class 11
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 16 (+3)11 (+0)
Skills Perception +7, Performance +4
Senses Passive Perception 14
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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