Zepar Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears a red costume with the symbols of his god on his torso, and sports empty pouches on his belt. His white hair is heavily combed to the right. His face is scarred and worn.
Personality: He is almost excessively polite to everyone, even when angry. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Joker. Flaws: Ugly, Shy, Disease. Bonds: Military. Occupation: Butcher
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 13
Hit Points 50 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Dynamic Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky black painted plate armor. His brown fur is drawn into a tight pony tail with a rose scrunchie. He wears an eyepatch.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a necromancer, Dynamic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out south to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Passionate. Flaws: Ugly, Insomniac. Bonds: Mentor, Criminal record. Occupation: Bookbinder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 24 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Celestial, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 3000 sp. Onyx (80 gp). Aquamarine (1200 gp). Rose (80 gp).
Dayereth Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His auburn hair is lengthy. His thin eyebrows rest above his beady brown eyes.
Personality: Dayereth wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Dayereth was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and his religion dominates his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Poor, Adventurer. Occupation: Scribe
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 11)
Armor Class 13
Hit Points 28 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 |
Possessions: 900 gp. Deep blue spinel (1000 gp). Red spinel (60 gp). Emerald (500 gp). Alexandrite (1000 gp). Moss agate (12 gp). Coral (60 gp). Freshwater pearl (12 gp). Aquamarine (1000 gp). Black pearl (1000 gp). Alexandrite (1000 gp).
Enialis Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear ponchos typically of a light green in addition to tight pants. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the north to a Carpenter, Enialis learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and he is compelled to act according to his religious beliefs
Flaws: Shy, Antagonistic. Bonds: Religious, Job, Family. Occupation: Carpenter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Good (CR 14)
Armor Class 12
Hit Points 33 (14d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 |
Possessions: 700 pp. 1 Medium magic item.
Hadarai Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'5" and wears a black shirt with thin grey vertical stripes and black pants. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised in a white middle class family as the only child. A freak accident while working with his Mason mother left him crippled. He now spends his time doing works of charity.
Motivation: Money/treasure; and he is content
Ideals: Philantrophist. Flaws: Mundane, Disease. Bonds: Attractive, Rich. Occupation: Bookbinder
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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