Bertram Leighton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses like a well dressed Masseuse does. He sports a long white beard, and similarly colored long hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He uses divination through singing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult.
Ideals: Philantrophist, Gifted. Bonds: Job, Poor, Slave. Occupation: Masseuse
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 4000 sp. Emerald (1300 gp). Silver pearl (70 gp). Obsidian (8 gp). Zircon (50 gp). 1 Masterwork Artisan’s tools.
Theobald Stanley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. His chestnut hair is heavily combed to the left. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of goblins; and obtaining odd cultural human artifacts is his passion
Flaws: Cynical. Bonds: Rich, Adventurer, Job, Enemies. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 1000 cp.
Clerebold Wesley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he sports green clothing, slightly heavier than average wear. He wears his auburn hair up. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Justice. Flaws: PTSD. Bonds: Religious, Immigrant. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 11)
Armor Class 9
Hit Points 53 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 40 pp. Iolite (40 gp). Lapis lazuli (9 gp). Malachite (9 gp). Freshwater pearl (9 gp). Red-brown spinel (90 gp). Blue quartz (9 gp). 1 Minor magic item. 1 Minor magic item.
Glim Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has a black handlebar mustache and slicked back black hair. He wears crescent spectacles with a black brim.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.
History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is compelled to act according to his religious beliefs; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Poor, Religious, Nature. Occupation: Body Guard
Voice: Slurs words
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Galinndan Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Galinndan was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Galinndan took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Further expansion of business; and to be a assassin again
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Map Maker
Voice: Slurs words
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 13)
Armor Class 15
Hit Points 67 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 20 (+5) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +8 / 4d4+4, Ranged +9 / 4d4+5, Grapple +5
Possessions: 2000 gp. Freshwater pearl (8 gp). Peridot (70 gp). Brown-green garnet (130 gp). Moss agate (8 gp). Blue star sapphire (800 gp). Emerald (800 gp). Obsidian (8 gp). Chrysoprase (70 gp). Chalcedony (70 gp). Emerald (800 gp). Moonstone (70 gp). 1 Medium magic item.
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