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NPC Generator

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Advanced [show]


Harvest Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears skinny pants and wears a green and brown robe with the hood down. His deerstalker hat is riddled with cuts and holes. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Harvest hails from a village terrorized by drow. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants revenge against drow.

Flaws: Ugly, Selfish, Impulsive. Bonds: Enemies, Rich. Occupation: Shoemaker

Voice: Irish accent

Attributes [hide]

Harvest Wing, Male Tabaxi Sorcerer 8
Medium (5'1") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 48 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)10 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 150 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fonkin Nackle, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Body Guard does. He has a brown handlebar mustache and slicked back brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.

History: Sold as a small child to a brothel owner, Fonkin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Flaws: Insomniac. Bonds: Job, Attractive, Enemies, Mentor. Occupation: Body Guard

Voice: Squeaky

Attributes [hide]

Fonkin Nackle, Male Gnome Druid 14
Small (3'5") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 87 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)14 (+2) 18 (+4)13 (+1)
Skills Arcana +7, Persuasion +6
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Elven
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655443320

Possessions: 700 pp. Amethyst (40 gp). Moss agate (15 gp). Obsidian (15 gp). Banded agate (15 gp). Lapis lazuli (15 gp). Chrysoprase (40 gp). Rhodochrosite (15 gp).


Social Check DCs


Aramil Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His black hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aramil is combative with any and all who dare try his patience in the slightest.

History: A powerful slaver made him what he is. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aramil took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Mentor, Nature. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Aramil Coleman, Male Half-Elf Aristocrat 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 700 gp.


Social Check DCs


Aldous Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. He has a long white beard with little hanging trinkets. His eyes are blue and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: He's in love; and wants a kiss

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Weaver

Voice: Spanish accent

Attributes [hide]

Aldous Firahel, Male Half-Elf Expert 6
Medium (5'10") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)17 (+3) 12 (+1)11 (+0)
Skills Investigation +6, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Windy Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. His long orange fur is drawn into a two foot long braid. His copper unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Poor. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Windy Moon, Male Tabaxi Barbarian 7
Medium (5'7") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +7

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs

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