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NPC Generator

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Advanced [show]


Roger Marleigh, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His silver hair is smooth and relatively long. His eyes are brown and beady.

Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Roger was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Criminal record. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Roger Marleigh, Male Human Barbarian 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Cressel Glory, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears dark leathers with embroidery. His white hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: This man loves dancing and to teach people dancing more than just about anything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Sold as a small child to a wizard, Cressel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cressel abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Mentor. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Cressel Glory, Male Tiefling Bard 14
Medium (6'0") Tiefling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 76 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)18 (+4) 13 (+1)11 (+0)
Skills Athletics +7, Nature +9
Senses Passive Perception 11
Languages Common, Terran, Halfling, Goblin, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day174333310

Possessions: 3000 gp. Coral (90 gp). Amber (90 gp). Moss agate (4 gp). Deep blue spinel (1600 gp). 1 Medium magic item.


Social Check DCs


Kelter Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a green vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is muscular with a powerful set of arms. He is bald on top and has large golden tufts of hair around his ears. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Kelter wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich eastern family. He dropped out of school before completing his studies. He was granted martial powers by his dying sister.

Motivation: Money/treasure.

Ideals: Disciplined, Gifted, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Body Guard

Voice: Ums and uhs a lot

Attributes [hide]

Kelter Kettlewhistle, Male Halfling Adept 16
Small (3'0") Halfling, Chaotic Evil (CR 16)
Armor Class 16
Hit Points 96 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 15 (+2)17 (+3) 15 (+2)18 (+4)
Skills Athletics +5, Performance +9
Senses Passive Perception 12
Languages Common, Halfling, Giant, Ignan, Aquan
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333320

Possessions: 12000 gp. Brown-green garnet (120 gp). Coral (120 gp). Chalcedony (30 gp). Pink pearl (120 gp). Iolite (30 gp). Freshwater pearl (11 gp). Tourmaline (120 gp). Rhodochrosite (11 gp).


Social Check DCs


Trynnicus Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'1", this man is dressed in an above average manner. He wears a colorful flower in his rusty crest. His eyes are likewise gold. His teeth are white and perfect.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Trynnicus and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to pay off his debts

Ideals: Logical. Flaws: Mundane, Antagonistic. Bonds: Attractive, Debt. Occupation: Scribe

Voice: Relaxed voice

Attributes [hide]

Trynnicus Daardendrian, Male Dragonborn Ranger 15
Medium (6'1") Dragonborn, Neutral Good (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Deception +7, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Druidic, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14021

Possessions: 700 pp. An abacus with copper, silver and gold markers (120 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). 1 Medium magic item.


Social Check DCs


Bertram Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 2'10" when asserting himself. He keeps his long blonde hair kept up in a rat tail. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.

History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 9 years.

Motivation: Retire the richest man in the north; and he is unsatisfied with his job

Ideals: Joker, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Mortician

Voice: Excited and jittery

Attributes [hide]

Bertram Deephollow, Male Halfling Commoner 5
Small (2'10") Halfling, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 20 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Dwarven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 40000 cp. Violet garnet (700 gp). Star ruby (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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