Emerald In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His gray fur is drawn into a tight pony tail with a dagger scrunchie. His eyes are amber and beady.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Emerald has worked very hard to control his curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emerald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his brother; and to reunite with his absent father
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Nature, Family. Occupation: Bricklayer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 9)
Armor Class 10
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 19 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Orc, Aquan, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1200 gp. Zircon (30 gp). Silver pearl (60 gp). Alexandrite (700 gp). Obsidian (4 gp). Onyx (30 gp). Jade (60 gp). Red spinel (60 gp). Amber (60 gp).
Ghash Bing, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green costume with the symbols of luck on his torso. His hair is chestnut and curly. His eyes are hazel and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wishes to resurrect an old love; and to end his boredom
Ideals: Logical. Flaws: Mundane. Bonds: Job, Attractive, In love. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 17)
Armor Class 10
Hit Points 92 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 |
Possessions: 5000 gp. Brass mug with jade inlays (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). A roughly beaten golden orb (90 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A delicate brass dragon egg (70 gp). Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (400 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Golden circlet with four aquamarines (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Solid gold idol (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Black velvet mask with numerous citrines (90 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). 1 Medium magic item. 1 Medium magic item.
Fonkin Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a yellow poncho over his likewise colored trousers and shirt. He has a small bristly mustache and wavy white hair. His ears are large.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Fonkin lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Glassblower mother left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: A rival would like him out of the picture; and an old rival family wants him found
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Criminal record, Family. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 280 gp.
Halander Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a violet armored body suit, with a simple tan line shooting up and back down. His blonde hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Halander was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Halander's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He's repulsed by the PC; and he wants revenge against dire rats
Flaws: Ugly, Antagonistic. Bonds: Guardian, Enemies. Occupation: Server
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 15
Hit Points 28 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 17 (+3) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
Tanglar Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. His gray eyes dart from person to person.
Personality: He snorts whenever he laughs or is feeling confident. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born in the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: A rival would like him out of the picture; and regain custody of his daughter
Bonds: Criminal record, Immigrant, Job, Family. Occupation: Barkeep
Voice: Irish accent
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 4)
Armor Class 9
Hit Points 32 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
