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Advanced [show]


Flask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, blue cloak. His beige fur is heavily combed to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Flask is combative with any and all who dare try his patience in the slightest.

History: Born in the east his family was never financially stable. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Justice. Bonds: Family, Poor, Adventurer, Criminal record. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Flask Treat, Male Tabaxi Warrior 10
Medium (5'2") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 70 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Medicine +5, Stealth +7
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1900 gp. Gold dragon comb with red garnet eye (1300 gp). Solid gold idol (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp).


Social Check DCs


Morkral Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a yellow cloak and cross-gartered blue stockings. His head has been shaved. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the north. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Cartwright

Voice: High pitched and raspy

Attributes [hide]

Morkral Orcfoe, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 17 (+3)10 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 80 pp.


Social Check DCs


Wrenn Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. His red hair is cut jaggedly and amateurishly. He has a dull look in his brown eyes.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Sold as a small child to a wizard, Wrenn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Bonds: Attractive, Rich, Mentor, Adventurer, Family. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Wrenn Tarkelby, Male Gnome Sorcerer 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 300 gp. Rich purple corundum (1000 gp).


Social Check DCs


Fargrim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a flattop hair cut. He has a dull look in his violet eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bookbinder arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Fargrim's father didn't care for him much, and the feeling was mutual. He has worked as a Bookbinder like his father before him.

Motivation: A deep hatred of goblins; and wants to open a new tavern

Ideals: Passionate. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Bookbinder

Voice: Complex vocabulary, royal

Attributes [hide]

Fargrim Steelfist, Male Dwarf Rogue 5
Medium (4'5") Dwarf, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Elaim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Miller does. He is bald on top and has large blonde tufts of hair around his ears. He has brown eyes.

Personality: Elaim wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... Elaim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Elaim was born in the north. At a young age he loved to build and create. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Expand his business; and find a way to reverse the transformation of his sister

Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Miller

Voice: Posh accent

Attributes [hide]

Elaim Bigtoe, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 16 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs

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