Jocelyn Royal, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His silver hair is knotted and matted. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Jocelyn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants to meet his childhood hero.
Ideals: Persistence. Flaws: Ugly, Hedonist. Bonds: Slave, Adventurer. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Tourmaline (60 gp).
Zepar Peace, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Laborer. He sports a flattop hair cut. His eyes are likewise white.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the south. A gifted student he started as a Navigator, but he got bored and became a Laborer. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and marry his brother to traveling adventurers
Ideals: Extrovert. Flaws: Racist. Bonds: Immigrant, Job, Family. Occupation: Laborer
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Sard (70 gp). Rock crystal (70 gp). Rose (70 gp).
Oren Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. He keeps his auburn hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He acts crazy and hedonistic. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He got into the Blacksmith business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has taken up work as a Blacksmith and fed both sides of the war false information with the goal of increasing casualties.
Motivation: His relatives are trying to arrange a marriage; and expand his business
Flaws: Hedonist, PTSD. Bonds: Criminal record, Job, Family. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 44 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long red beard with little hanging trinkets. He wears an eyepatch.
Personality: Eccentric and domineering, Hamil will drive conversation. He is obsessed with his god.
History: Born to a pair of adventurers, Hamil grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Adventurer, Religious. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Thoradin Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears rags and sports a simple walking cane. His chestnut hair is still thick. His eyes are violet and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Thoradin was born on a far northern forest where he grew up under the tutelage of his father, an expert Bather. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down.
Ideals: Athletic. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Immigrant. Occupation: Bather
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 280 gp. 1 Buckler.
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