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NPC Generator

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Pelt Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy white fur. He wears crescent spectacles with a black brim.

Personality: He likes to make people angry or surprised. He has all his life been fascinated with singing.

History: He was born on a small isolated farm. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Athletic, Artistic. Flaws: Antagonistic, Fearful. Bonds: Nature, Has a crush. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Pelt Of Wine, Male Tabaxi Druid 6
Medium (6'8") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 14 (+2)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 sp.


Social Check DCs


Anselm Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a faded coat and loose pants complete with top hat and is in decent physical shape. His white hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the east. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the east to a Architect, Anselm learned a great deal about his mother's area of expertise. After coming to the age of reason, Anselm took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Architect soon after.

Motivation: Expand his business; and to reunite with his old friends

Ideals: Pacifist, Gifted. Bonds: Religious, Job, Adventurer. Occupation: Architect

Voice: Complex vocabulary, royal

Attributes [hide]

Anselm Samuel, Male Half-Elf Aristocrat 6
Medium (5'7") Half-Elf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 16 (+3)12 (+1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +6

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a black vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his black boots flare out at the collars. His auburn hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 83. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Nuraval was born in the north. At a young age he loved to build and create. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical, Persistence. Flaws: Ugly, Insane, Fearful. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Nuraval Stoutale, Male Dwarf Rogue 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 18 (+4)14 (+2) 8 (-1)13 (+1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 330 gp.


Social Check DCs


Dayereth Berevan, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He has a long golden beard with little hanging trinkets. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not trust anyone and sleeps with one eye open.

History: He got into the Ploughman business at a young age. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Dayereth Berevan, Male Elf Cleric 8
Medium (4'8") Elf, Lawful Evil (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1500 gp. Tiger eye turquoise (10 gp).


Social Check DCs


Jebeddo Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). He has dyed his greying white hair a little too much giving a sharp white color. He is very pretty but has cold, dead eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised by priests from a young age. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Painter

Voice: Dark and ominous

Attributes [hide]

Jebeddo Ningel, Male Gnome Rogue 7
Small (3'8") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 15 (+2)13 (+1)
Skills Investigation +6, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Celestial, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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