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NPC Generator

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Advanced [show]


Trey Carlyle, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man has a large black mantle and cape that has been intricately interwoven into his white robe. His white hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a mountains tribe. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Mercenary again; and balancing his hectic life and new armorer responsibilities is difficult

Flaws: Shy, Fearful. Bonds: Nature, Adventurer, Job. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Trey Carlyle, Male Human Expert 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 15 (+2)18 (+4)
Skills Intimidation +6, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Fulbar Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a penchant for wearing a ring with an oversized opal on his left hand. His head has been shaved. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Opinionated, Logical. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Sailor

Voice: Old Prospector

Attributes [hide]

Fulbar Whispermouse, Male Halfling Commoner 1
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)12 (+1) 17 (+3)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp.


Social Check DCs


Hunter Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tattered old clothes. His whole body is exceptionally muscular. He wears his chestnut hair up. His eyes are blue and beady.

Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.

History: Hunter was born in the east. At a young age he loved to build and create. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated, Artistic, Persistence. Flaws: Ugly. Bonds: Immigrant. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Hunter Kemmerer, Male Half-Elf Barbarian 15
Medium (5'3") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 119 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Druidic, Sylvan, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 1000 pp.


Social Check DCs


Golm Washington, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears suspenders and red workpants. His shirt is white, and he wears a heavy red leather apron most of the time. He keeps his auburn hair in a pixie cut. His eyes are gray and he is always smoking a pipe.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Golm lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. He has since lost track of the people in his past.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Joker, Opinionated. Flaws: Ugly. Bonds: Family, Rich. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Golm Washington, Male Half-Orc Cleric 6
Medium (6'3") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 9 (-1)10 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Veit Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Joker. Flaws: Fearful. Bonds: Family, Religious, Immigrant. Occupation: Ruler

Voice: Slow speaker

Attributes [hide]

Veit Ironfist, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)16 (+3) 16 (+3)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Druidic, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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