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Advanced [show]


Dustin Adler, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a long, white cloak. His auburn hair is still thick. His eyes are gray and catlike.

Personality: Dustin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A powerful slaver made him what he is. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to have a good time and be beloved.

Ideals: Extrovert, Optimist. Bonds: Attractive, In love, Mentor, Adventurer. Occupation: Servant

Voice: Slow speaker

Attributes [hide]

Dustin Adler, Male Half-Elf Aristocrat 9
Medium (5'2") Half-Elf, Neutral Good (CR 9)
Armor Class 12
Hit Points 67 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 10 (+0)15 (+2)
Skills History +4, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1000 gp. Gold music box (3000 gp). Silver chalice with lapis lazuli gems (110 gp).


Social Check DCs


Kothûg Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His red hair is singed and shortened. He is baby faced.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. Kothûg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kothûg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and to prove his worth to the world

Flaws: Ugly, Impulsive. Bonds: Criminal record, Rich. Occupation: Sculptor

Voice: Cold and demanding tone

Attributes [hide]

Kothûg Winthrop, Male Half-Orc Warrior 8
Medium (6'9") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 46 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 500 gp. Violet garnet (700 gp). Red-brown spinel (140 gp). Jet (140 gp).


Social Check DCs


Kelter Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. With bright red hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 14th year, his parents were killed by a goblins raid, leaving Kelter alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Ugly, Insomniac. Bonds: Adventurer, Military, Enemies. Occupation: Healer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kelter Underfoot, Male Halfling Fighter 5
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 41 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)10 (+0) 18 (+4)14 (+2)
Skills Acrobatics +6, Intimidation +5
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torz Alton, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His silver hair is greasy and uncared for. His eyes are violet.

Personality: Calm and collected, he is a well trained Sage. He is a ruthless business man, a trait he acquired from his father.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: Money/treasure; and expand his business

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Rich, Job, Criminal record. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Torz Alton, Male Half-Orc Fighter 2
Medium (5'4") Half-Orc, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Infernal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 7000 cp.


Social Check DCs


Anthony Marlee, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears tattered old clothes, and his gloved hand is found clutching a morningstar. His blonde hair is braided into rings. He has a dull look in his amber eyes.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the north his family was never financially stable. He has had some formal painting training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Anthony Marlee, Male Human Bard 6
Medium (5'10") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)9 (-1) 15 (+2)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs

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