Purson Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple green robe with black stripes complete with hood. His hair is black and curly. His eyes are black and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He feeds upon the attention of others.
History: A powerful slaver made him what he is. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: A strong sense of loyalty to Tiefling people; and he is currently in port desperately looking for someone to get him out
Ideals: Disciplined. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 10)
Armor Class 10
Hit Points 47 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Aquan, Orc
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 160 pp. Gold and topaz bottle stopper cork (1700 gp).
Great Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. He wears his brown fur down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Great has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wishes to resurrect an old love; and his religion dominates his actions
Ideals: Philantrophist, Joker. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Unemployed
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Neutral (CR 15)
Armor Class 14
Hit Points 110 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
Possessions: 8000 gp. Rose (30 gp). Carnelian (30 gp). Jade (130 gp). White pearl (130 gp). Citrine (30 gp). Blue quartz (5 gp). Black opal (1000 gp). Jet (130 gp). Rhodochrosite (5 gp). Malachite (5 gp). 1 Medium magic item.
Peren Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a grey vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his grey boots flare out at the collars. His long red hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Seamstress profession.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now travels the world, in search of power and loot.
Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark
Bonds: Family, Job, Rich, Adventurer, Has a crush. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Undercommon, Sylvan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Nadarr Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His rusty crest is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.
History: Nadarr was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Further expansion of business; and he is currently in port desperately looking for someone to get him out
Flaws: Insane, Antagonistic. Bonds: Immigrant, Job, Slave. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 5000 sp. Alexandrite (1400 gp). 1 Healer’s kit. 1 Silver holy symbol.
Odo Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He wears his white hair up. He wears a mask on his face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born at the edge of vast forest. When Odo reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Someone believes him a fraud.
Ideals: Gifted. Bonds: Attractive, Enemies, Nature, Military. Occupation: Hunter
Voice: Low range voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Carnelian (70 gp). Rose (70 gp). Azurite (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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