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Advanced [show]


Chad Samuel, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Seamstress does. He is muscular with a powerful set of arms. His hair, while still mostly golden, has prominent grey streaks. His eyes are a pleasant amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chad is combative with any and all who dare try his patience in the slightest.

History: Chad was born the youngest of three triplets. Chad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Seamstress.

Motivation: To be a Healer again; and doesn't want to be a seamstress and was forced into it by his family

Ideals: Gifted, Justice. Bonds: Job, Family, Nature. Occupation: Seamstress

Voice: Jittery and nervous

Attributes [hide]

Chad Samuel, Male Half-Elf Aristocrat 5
Medium (5'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 8 (-1)15 (+2) 10 (+0)12 (+1)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Fargrim Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His golden hair is greasy and uncared for. His amber eyes dart from person to person.

Personality: Fargrim is depressed about a lot of things. He tends to be a nihilist. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Depressed, Antagonistic. Bonds: Mentor. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Fargrim Stoutale, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Druidic, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Wellington, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a white shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His auburn hair, when down, is lengthy. His violet eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Born in a small village he learned the ways of the warrior from his father. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Many giants want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Artistic. Bonds: Criminal record, Guardian, Enemies. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Manfred Wellington, Male Human Wizard 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 17 (+3)11 (+0) 13 (+1)17 (+3)
Skills Acrobatics +1, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp. 1 Banded mail.


Social Check DCs


Trynnicus Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His bronze crest is thinning but still full. His half smiles and gold eyes are beguiling and draw you in.

Personality: This man loves poetry and to teach people poetry more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and wants to open a new tavern

Ideals: Artistic, Persistence. Bonds: Attractive, Job, Adventurer. Occupation: Ploughman

Voice: Sighs a lot, exhausted

Attributes [hide]

Trynnicus Orexijandilin, Male Dragonborn Adept 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 16 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 12 (+1)19 (+4)
Skills Deception +7, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 130 pp. Freshwater pearl (4 gp). Iolite (70 gp). Golden pearl (70 gp). Peridot (70 gp). Eye agate (4 gp).


Social Check DCs


Dagger Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He has the majority of his body covered in plate. Beneath his clothing is a huge mess of scar tissue. His fur is black and curly. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: Dagger is depressed about a lot of things. He tends to be a nihilist. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. In the meantime he has taken over work as a Map Maker and occasionally as a mercenary.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Ugly, Depressed. Bonds: Slave, Religious. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Dagger Treat, Male Tabaxi Paladin 8
Medium (6'4") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 40 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp.


Social Check DCs

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