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Advanced [show]


Skirt Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a pastel armored body suit, with a simple white line shooting up and back down and is in decent physical shape. His fur is short and black. His fierce copper eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. After a long history of fighting, Skirt and his spouse have recently divorced.

Motivation: Seeks redemption; and he has decided he is irredeemable

Ideals: Justice. Flaws: Antagonistic, Ugly. Bonds: Criminal record. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Skirt Wind, Male Tabaxi Expert 14
Medium (6'8") Tabaxi, Chaotic Evil (CR 14)
Armor Class 13
Hit Points 89 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)17 (+3) 16 (+3)18 (+4)
Skills Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Terran, Halfling, Infernal
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 500 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fax Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is renowned for his bright black suits and hats. He keeps his long rusty crest kept up in a rat tail. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Fax lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Doesn't want to be a Navigator and was forced into it by his family.

Ideals: Fighting, Optimist. Bonds: Family, Adventurer. Occupation: Navigator

Voice: Switch between two voices

Attributes [hide]

Fax Qyxpahrgh, Male Dragonborn Wizard 6
Medium (6'8") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 8 (-1)11 (+0) 16 (+3)11 (+0)
Skills Perception +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bhevek Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male is dressed in earthy colors with a tan and brown handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. His long black hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He dislikes all the random violence that takes place in the north. He has all his life been fascinated with poetry.

History: Born to a pair of adventurers, Bhevek grew up listening to his father's many stories. Bhevek liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Pacifist, Artistic, Athletic. Flaws: Insane. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Speaks like tongue is numb

Attributes [hide]

Bhevek Fastfoot, Male Halfling Commoner 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Heskan Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears a green collared shirt and grey pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His red crest is knotted and matted. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Heskan Norixius, Male Dragonborn Wizard 9
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 49 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)11 (+0) 18 (+4)15 (+2)
Skills Performance +5, Religion +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1100 gp. Gold dragon comb with red garnet eye (1800 gp). Embroidered and bejeweled glove (3000 gp).


Social Check DCs


Uraim Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is very fat, and does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.

History: Uraim was born in the west. At a young age he loved to build and create. Uraim was born on a far western plains where he grew up under the tutelage of his mother, an expert Bellfounder. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Religious, Immigrant. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Uraim Loderr, Male Dwarf Wizard 4
Medium (4'4") Dwarf, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)18 (+4) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Infernal, Ignan, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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