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NPC Generator

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Advanced [show]


Thamuz Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: He wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His purple hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Thamuz studied abroad. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Justice, Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Ruler

Voice: Uses lots of figures of speech

Attributes [hide]

Thamuz Flaw, Male Tiefling Druid 8
Medium (6'4") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills Insight +5, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Enialis Amastacia, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'10", this man wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his silver hair to look like a famous performer. His eyes are violet and catlike.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Enialis was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Enialis took refuge in the old dungeon and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business

Ideals: Passionate, Optimist, Fighting. Bonds: Job, Nature. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Enialis Amastacia, Male Elf Rogue 6
Medium (4'10") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 14 (+2)16 (+3)
Skills Arcana +3, Athletics +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: Golden pearl (160 gp). Brown-green garnet (160 gp).


Social Check DCs


Chem Loyalty, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his bastard sword. He keeps his white hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the west. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Chem was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Pacifist. Flaws: Forgetful. Bonds: Attractive, Family. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Chem Loyalty, Male Tiefling Fighter 8
Medium (5'5") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)18 (+4) 12 (+1)17 (+3)
Skills History +7, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Halfling, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Traubon Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He carries with him a set of sickles, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His golden hair is thinning but still full. His eyes are violet and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He comes from a rich southern family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: To prove his worth to the world; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Traubon Glanhig, Male Dwarf Druid 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Arannis Selevarun, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is kept up in a ponytail inside a top hat. His eyes, though not visible through his cowl, are blue.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born several months after his mother was called into army service. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety

Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Blacksmith

Voice: Speaks through clenched teeth

Attributes [hide]

Arannis Selevarun, Male Elf Barbarian 3
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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