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NPC Generator

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Advanced [show]


Stannor Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man typically wears black cloth garments or leather armor. His brown hair is matted, messy, and big. His eyes are amber and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to loving parents in a slum to the west. A freak accident while working with his Architect father left him crippled. After a long history of fighting, Stannor and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Mason

Voice: Nasally tone

Attributes [hide]

Stannor Underfoot, Male Halfling Paladin 7
Small (3'2") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 43 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)13 (+1) 17 (+3)9 (-1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 4000 sp. Peridot (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. His red hair is knotted and matted. His amber eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: When he was but 5 years old his parents immigrated from the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Passionate. Flaws: Racist, PTSD. Bonds: Rich, Immigrant, Religious. Occupation: Gardener

Voice: Forgets to breathe while speaking

Attributes [hide]

Dain Balderk, Male Dwarf Expert 12
Medium (4'0") Dwarf, Chaotic Evil (CR 12)
Armor Class 10
Hit Points 75 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 11 (+0)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Devore, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing colorful clothing, dressed as a Fortune-teller. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.

Motivation: To protect his home; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Arannis Devore, Male Half-Elf Adept 6
Medium (5'9") Half-Elf, Lawful Good (CR 6)
Armor Class 13
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 40000 cp. Banded agate (4 gp). Amber (60 gp).


Social Check DCs


Darrow Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a yellow tunic with tan highlights, and long black pants that bunch up around his shoes. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.

History: Darrow was born with his mother's beautiful face. Over the years he perfected his riding and shooting skills. In the meantime he has taken over work as a Stableman and occasionally as a mercenary.

Motivation: He is unsatisfied with his job; and he is a bit of a kleptomaniac

Bonds: Job, Adventurer, Criminal record, Attractive, Nature. Occupation: Stableman

Voice: Scratchy, weak

Attributes [hide]

Darrow Silvereyes, Male Halfling Ranger 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)16 (+3) 11 (+0)10 (+0)
Skills Medicine +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Draconic, Druidic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 sp.


Social Check DCs


Drifting Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Ruler. He wears a colorful flower in his beige fur. His amber eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with lycanthropy at a very young age, Drifting has worked very hard to control his curse. He now owns his own business.

Motivation: He has comitted a past crime that haunts him to this day; and expand his business

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Ruler

Voice: Middle-eastern accent

Attributes [hide]

Drifting Candle, Male Tabaxi Sorcerer 5
Medium (6'5") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 700 gp. Iolite (20 gp). Aquamarine (300 gp). Golden yellow topaz (300 gp). Hematite (4 gp). 1 Half-Plate. 1 Breastplate. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.


Social Check DCs

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