Thamuz Caution, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. His silver hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He speaks before he thinks and is too direct. He also has developed a complete distrust of the Beggar profession.
History: Born to a pair of adventurers, Thamuz grew up listening to his father's many stories. He was taken from his home at a very young age. He has dedicated himself to building a better trade route.
Motivation: He is currently in port desperately looking for someone to get him out; and he has passion for adventuring and risk
Flaws: Impulsive. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Bellfounder
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Auran, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Galinndan Selevarun, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is well dressed, constantly wearing a tan suit, black shirt, and grey tie. His tied-back hair is golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. When he's not drinking or sleeping the drinks off, he's doing singing.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother took him hunting and taught him how to get in the mind of other creatures. He has recently gotten a pet goose that steals things from people.
Motivation: He wants revenge against dire rats; and someone believes him a fraud
Ideals: Artistic. Flaws: Mundane. Bonds: Nature, Criminal record, Enemies. Occupation: Bookbinder
Voice: Sleepy voice
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 | 0 |
Possessions: 100 gp.
Whurbin Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he typically wears a sleeveless long coat of deep grey leather and dull white iron scale mail, and is pretty ugly. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Marry his sister to traveling adventurers; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Criminal record, Family. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 18 (+4) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Goblin, Draconic, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Shane Mitchell, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his morningstar. He is muscular with a powerful set of arms. His moppish black hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Shane was raised in a hard working conservative environment. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He ran away from his former home and has been making his living as a Architect for the past few years.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Disciplined, Joker. Bonds: Job, Family. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 20000 cp.
Theriatis Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of eastern immigrants he idolized his father. Theriatis was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Theriatis decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a Sculptor soon after.
Motivation: Expand his business.
Ideals: Optimist. Bonds: Job, Immigrant, Criminal record. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 63 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). A small bag of saffron. (10 gp). An abacus with copper, silver and gold markers (120 gp). Sapphire pendant on gold chain (700 gp). Cloth of gold vestments (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!