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Advanced [show]


Lamlis Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His blonde hair, when down, is lengthy. His eyes are likewise brown. His teeth are white and perfect.

Personality: Eccentric and domineering, Lamlis will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised in a forest tribe. His father was a mechanic, and taught him how to fix just about anything. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to get laid

Ideals: Extrovert, Entrepeneur, Persistence. Bonds: Attractive, Nature. Occupation: Merchant

Voice: Spanish accent

Attributes [hide]

Lamlis Mellerelel, Male Elf Fighter 6
Medium (4'9") Elf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)8 (-1) 9 (-1)12 (+1)
Skills Deception +4, Investigation +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Azurite (16 gp). Chrysoberyl (80 gp).


Social Check DCs


Raam Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black trousers with blue and tan striped suspenders. He wears various colorful collared shirts. He carries a battered glaive and tarnished greataxe as well. He has moderate length brown hair. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shepherd arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Rich. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Raam Pursuit, Male Tiefling Wizard 7
Medium (6'0") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Vonbin Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. He has amber eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the west. In his 15th year, his parents were killed by a gnolls raid, leaving Vonbin alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Vonbin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and revenge

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Vonbin Strongheart, Male Dwarf Warlock 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 10 (+0)6 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: Silver pearl (120 gp). Iolite (30 gp). Pink pearl (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Quarion Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man has a large white mantle and cape that has been intricately interwoven into his grey robe. He wears his hair in dreadlocks. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He acts crazy and hedonistic. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He comes from a rich northern family. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Rich, Religious, Adventurer. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Quarion Iranapha, Male Elf Bard 8
Medium (5'0") Elf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)10 (+0) 15 (+2)8 (-1)
Skills Nature +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 90 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morg Thorpe, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'7" and dresses in tan turtlenecks beneath a pastel coat with violet slacks. His left hand appears badly burned and disfigured. His hair is silver, silky, and of moderate length. He has green eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Morg was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Barber, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and marry his sister to traveling adventurers

Ideals: Disciplined. Bonds: Attractive, Adventurer, Family. Occupation: Barber

Voice: pre-pubescent

Attributes [hide]

Morg Thorpe, Male Half-Orc Bard 4
Medium (6'7") Half-Orc, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 38000 sp. Aquamarine (1000 gp). 1 Minor magic item.


Social Check DCs

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