Barfa Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing right arm. He is dressed in earthy colors with a black and brown handkerchief worn on his right side. He wears a feathered hat to cover his moderate length black hair. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Sold as a small child to a necromancer, Barfa was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Optimist. Bonds: Job, Mentor, Nature, Rich. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 14
Hit Points 61 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 18 (+4) | 15 (+2) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Elven, Terran
Attacks Melee +8 / 2d8+5, Ranged +7 / 2d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 10000 sp. Black velvet mask with numerous citrines (160 gp).
Shifting Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered warhammer and tarnished lance as well. His fur is white, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Shifting was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and many dire rats want him driven away
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Thamior Liadon, Male Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. He wears his hair in dreadlocks. His eyes are likewise hazel.
Personality: He loves telling others what to do and how they should feel about things. Thamior enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Thamior took refuge in the ruined castle and found the beat up bow and armor he uses now. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Athletic, Opinionated. Flaws: Hedonist. Bonds: Slave, Nature. Occupation: Painter
Voice: Posh accent
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp.
Naeris Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who very much looks the part of a Glassblower. His chestnut hair is kept up in a ponytail inside a small hat. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Naeris is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a xeno-phobe, disliking non-Elves.
History: Naeris was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He inherited the family business which he has now maintained for 9 years.
Motivation: Doesn't want to be a Glassblower and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Extrovert. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Giant, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp.
Vassago Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear tan pants and tee shirts. His hair is brown, silky, and of moderate length. His eyes, though not visible through his cowl, are silver.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Vassago was born with his mother's beautiful face. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Doctor
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Tiefling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 19 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran, Orc, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
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