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Advanced [show]


Erky Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. His hair is cut close to his head. His eyes are a pleasant gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He ran away from his former home and has been making his living as a Healer for the past few years.

Motivation: To be a Roofer again; and many brigands want him driven away

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Job, Enemies. Occupation: Healer

Voice: Jamaican accent

Attributes [hide]

Erky Albaratie, Male Gnome Fighter 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)18 (+4) 13 (+1)12 (+1)
Skills Acrobatics +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Halfling, Auran, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp. Onyx (30 gp). Blue sapphire (400 gp). Moss agate (14 gp).


Social Check DCs


Mugrunden Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean grey cloak covering his clean studded leather. His crest, while still mostly white, has prominent grey streaks. His eyes are gold and catlike.

Personality: Overbrimming with self-confidence, Mugrunden isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He invites people to come help in his community garden.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Philantrophist, Gifted, Logical. Flaws: Ugly. Occupation: Navigator

Voice: Eastern European accent

Attributes [hide]

Mugrunden Daardendrian, Male Dragonborn Barbarian 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)10 (+0) 12 (+1)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4

Possessions: 80 gp.


Social Check DCs


Azgrom Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. His blonde hair is long and unkept. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Rich. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Azgrom Heiser, Male Half-Orc Rogue 7
Medium (6'7") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Aldous Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Sculptor uniform. His top hat is riddled with cuts and holes. His gray unseeing eyes seem to look past you.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Aldous reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Military. Occupation: Sculptor

Voice: Hissing voice

Attributes [hide]

Aldous Brinker, Male Half-Elf Adept 7
Medium (5'5") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 14 (+2)17 (+3)
Skills Investigation +4, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 200 gp. Jet (90 gp). Red-brown spinel (90 gp). Golden yellow topaz (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sun Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. He wears a broad hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Sun has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Fighting, Professionalism. Flaws: Insomniac, Cynical, Disease. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Sun Of Winter, Male Tabaxi Warlock 8
Medium (5'5") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 60 pp.


Social Check DCs

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