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NPC Generator

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Advanced [show]


Tarak Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. He wears a colorful flower in his blonde hair. His eyes, though not visible through his cowl, are green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical, Artistic. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Tarak Carlton, Male Half-Orc Adept 7
Medium (6'8") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)8 (-1) 12 (+1)10 (+0)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Just what you see.


Social Check DCs


Lone Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a clover on it. His cinnamon fur is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Lone was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Military, Slave. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Lone Blossom, Male Tabaxi Druid 1
Medium (6'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)15 (+2) 16 (+3)17 (+3)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Simon Abram, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly daggers and pickaxes. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Simon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Simon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Simon. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Criminal record, Family, Religious. Occupation: Detective

Voice: Rhymes sentences (sorry)

Attributes [hide]

Simon Abram, Male Human Ranger 7
Medium (6'4") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 17 (+3)10 (+0)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: Deep blue spinel (1400 gp). Golden pearl (140 gp). Zircon (50 gp). 1 Minor magic item.


Social Check DCs


Fallond Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man tends to wear a tan poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized emerald on his left hand. His long white hair is drawn into a two foot long braid. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is skeptical of what others tell him and is slow to trust.

History: Fallond lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Fallond Trueanvil, Male Dwarf Fighter 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 10 (+0)16 (+3)
Skills Athletics +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anverth Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and sports blue clothing, slightly heavier than average wear. His skin is also unnaturally pale. His small hat is riddled with cuts and holes. His fierce blue eyes like to dwell on things.

Personality: Anverth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born a particularly ugly child, much to the horror of his parents. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. He has dedicated himself to building a better trade route.

Motivation: He wants revenge against giants; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Beggar

Voice: Scottish accent

Attributes [hide]

Anverth Raulnor, Male Gnome Monk 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 18 (+4)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 600 gp. Amber (160 gp). Carnelian (80 gp). 1 Masterwork Artisan’s tools. 1 Crowbar.


Social Check DCs

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