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Advanced [show]


Raam Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blue hair is heavily combed to the left. He wears a mask on his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. Raam was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Raam decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Raam managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Rich, Criminal record. Occupation: Armorer

Voice: Speaks with squeezed throat

Attributes [hide]

Raam Anarchy, Male Tiefling Commoner 1
Medium (6'4") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)18 (+4) 14 (+2)17 (+3)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 12
Languages Common, Infernal, Orc, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 10 pp.


Social Check DCs


Edge Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a fancy green suit. He has dyed his greying red fur a little too much giving a sharp red color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.

History: When he was but 6 years old his parents immigrated from the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He left for the south, certain he would find work there.

Motivation: He's repulsed by the PC; and to protect his home

Flaws: Antagonistic. Bonds: Attractive, Guardian, Military, Immigrant, In love. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Edge Plume, Male Tabaxi Commoner 10
Medium (5'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)12 (+1) 8 (-1)18 (+4)
Skills Investigation +5, Nature +5
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5

Possessions: 300 pp.


Social Check DCs


William Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a red and brown robe with the hood down, and sports empty pouches on his belt. His chestnut hair is lengthy and is close to two feet long. He has gray eyes and a red hat with a brown feather.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: William was born in the south. At a young age he loved to build and create. In his 13th year, his parents were killed by a drow raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Slave Trader, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and wants to open a new tavern

Ideals: Persistence. Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

William Eathalena, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 19 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)9 (-1) 15 (+2)10 (+0)
Skills History +2, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Krimp Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a spear on his belt. He has a slight overbite and is overall scrawny. He has done his best to style his chestnut hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Hunter. He left for the south, certain he would find work there.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Immigrant. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Krimp Brandon, Male Half-Orc Adept 10
Medium (5'9") Half-Orc, Neutral Evil (CR 10)
Armor Class 11
Hit Points 44 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +6, Deception +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2000 gp. Golden yellow topaz (400 gp). Clear bright green emerald (3000 gp).


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak, and he perpetually has his sword ready. His brown hair is cut jaggedly and amateurishly. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Body Guard work with an outfit from a few towns over. Body Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Military, Nature, Job. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Fargrim Helcral, Male Dwarf Ranger 4
Medium (3'11") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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