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NPC Generator

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Advanced [show]


Senteq Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His hair is always cut to a buzz. His eyes are likewise brown.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 13 years.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Bellfounder

Voice: Loud with bravado

Attributes [hide]

Senteq Murnig, Male Gnome Warlock 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)17 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Aquan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp.


Social Check DCs


Delebean Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. His long silver hair is drawn into a two foot long braid. His eyes are likewise blue.

Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Delebean was born in the east. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Delebean took refuge in the old dungeon and found the beat up halberd and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and revenge

Ideals: Athletic, Entrepeneur, Persistence. Flaws: Insane. Bonds: Nature. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Delebean Silverthread, Male Gnome Sorcerer 3
Small (3'2") Gnome, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 14 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)18 (+4) 13 (+1)12 (+1)
Skills Acrobatics +6
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Draconic, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 400 gp. Jade (70 gp).


Social Check DCs


Trail Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Assassin. His fur is orange and curly. He has several tiny topaz earrings on each ear.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: He is greedy; and a deep hatred of gnolls

Ideals: Persistence. Flaws: Mundane. Bonds: Job, Rich, Enemies. Occupation: Assassin

Voice: Dutch accent

Attributes [hide]

Trail Of Storm, Male Tabaxi Wizard 6
Medium (6'2") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 14 (+2)13 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Ignan, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 700 gp. Brown-green garnet (110 gp). Blue sapphire (700 gp).


Social Check DCs


Gerald Graham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His moppish chestnut hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Architect born in the past three hundred years. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He has decided he is irredeemable.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Job, Criminal record, Adventurer. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Gerald Graham, Male Human Commoner 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Orc, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a pastel vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He has no hair. His amber eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Disciplined, Impeccable, Gifted. Flaws: Ugly. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Accord, Male Half-Elf Aristocrat 5
Medium (4'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Deception +6, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Terran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 200 gp. Peridot (60 gp). Alexandrite (1100 gp). Black pearl (1100 gp).


Social Check DCs

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