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Advanced [show]


Dean Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin violet vertical stripes and black pants. He is bristling with hidden weapons, mostly tridents and bastard swords. His silver hair is kept up in a ponytail inside a small hat. His violet unseeing eyes seem to look past you.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Ruler.

Motivation: He is unsatisfied with his job.

Flaws: Disease, Shy. Bonds: Criminal record, In love, Job. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Dean Dayton, Male Human Warrior 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 1000 cp. Large well-done wool tapestry (200 gp).


Social Check DCs


Aramil Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of quarterstaffs on his belt, each one with a amber on the hilt. He has styled his black hair well, parting it to the right. His skin is flawless and his gray eyes scan people very quickly.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army

Ideals: Fighting, Disciplined. Bonds: Attractive, Enemies, Military. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Aramil Qualanthri, Male Elf Adept 10
Medium (5'1") Elf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Druidic
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 700 gp.


Social Check DCs


Chay Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This northern man wears a pastel tunic with white highlights, and long tan pants that bunch up around his shoes. His clothes are grease stained in places. His brown hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: Chay was born in the north. At a young age he loved to build and create. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often

Ideals: Persistence. Flaws: Greedy, Lazy. Bonds: Poor, Immigrant, Attractive. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Chay Nimblefingers, Male Halfling Warlock 13
Small (3'4") Halfling, Neutral Good (CR 13)
Armor Class 14
Hit Points 55 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 10 (+0)16 (+3) 15 (+2)16 (+3)
Skills Perception +6, Sleight of Hand +7
Senses Passive Perception 17
Languages Common, Halfling, Sylvan, Undercommon, Giant
Attacks Melee +2 / 4d4-2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 700 pp. Black velvet mask with numerous citrines (150 gp). 1 Medium magic item.


Social Check DCs


Don Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His fierce amber eyes like to dwell on things.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bellfounder father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Philantrophist. Flaws: Disease, Insomniac. Occupation: Servant

Voice: Draws out vowels

Attributes [hide]

Don Ramsey, Male Human Monk 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Athletics +2, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6

Possessions: 300 gp.


Social Check DCs


Dadalan Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame, and sports empty pouches on his belt. He has done his best to style his silver crest to look like a famous performer. His gold eyes peer out from beneath his feathered green hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted martial powers by his dying sister.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Philantrophist, Gifted. Flaws: PTSD. Bonds: Attractive, Adventurer. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Dadalan Nemmonis, Male Dragonborn Fighter 5
Medium (6'5") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 15 (+2)13 (+1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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