Kriv Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Blacksmith. His black crest is lengthy. His half smiles and red eyes are beguiling and draw you in.
Personality: Prone to second guessing himself, he comes off as nervous. He is able to fit into much smaller and tighter spaces than normal.
History: Kriv was born in the south. At a young age he loved to build and create. His childhood dream was to be a Brewer, but he was a colossal failure. He was granted druidic powers by his dying sister.
Motivation: Sabotage a competitor.
Ideals: Gifted, Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Blacksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Masterwork Musical instrument. 1 Magnifying glass. 1 Climber’s kit. 1 Silver holy symbol.
Morthos Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears tan cloth garments or leather armor. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Morthos took refuge in the old dungeon and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and to share knowledge with the world
Ideals: Logical. Flaws: Mundane. Bonds: Poor, Nature. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Silent Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His red fur is heavily combed to the right. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He plays an instrument quite well.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his poetry dream.
Motivation: He's repulsed by the PC; and he's in love
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 43 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1300 gp. Rose (30 gp). Aquamarine (600 gp). 1 Minor magic item.
Windy Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown coat over a green low-cut shirt, and a feathered hat upon his head. His gray fur is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Windy took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Fenriz Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in black turtlenecks beneath a brown coat with blue slacks. He wears a colorful flower in his black hair. He has white eyes.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is a great chef.
History: Fenriz was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Fenriz was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Fenriz's father didn't care for him much, and the feeling was mutual. He was granted divine powers by his dying brother.
Motivation: He's repulsed by the PC; and a strong sense of loyalty to tiefling people
Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven, Druidic, Goblin
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 50000 cp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!